If you ultimately do choose to not use graphics.h, I'm going to put in a token recommendation for SFML as an alternative. It's a basic graphics library in C++, not C, and it's quite well-documented with a shallow learning curve.
If you ultimately do choose to not use graphics.h, I'm going to put in a token recommendation for SFML as an alternative. It's a basic graphics library in C++, not C, and it's quite well-documented with a shallow learning curve.