Hi, I recently started a personnal project : A Match-3 type of game (Where you match 3 of the same type and they go away).
I am aware I might not be able to finish the full thing, but I still wanted to give it a shot to learn stuff and practice.
So here's where I have a problem : I have 2 classes for this, one class for the gameBoard if you will and one for the tokens. The gameBoard class has an array of the tokens type, like this , 'Formes' is the tokens class :
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Formes m_gameBoard[5][5];
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So when I initialize the tokens into the array, I've made a random constructor that sets a type and a position to each token object in it. Here's my problem :
The types and positions of ALL the objects in the array are the same, and I was expecting each token object to have a random position and type. They do go random, but all the same, if that makes sense.
Anywway, here's the 2 classes (.h and .cpp of each, respectively)
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#pragma once
#include "regles.h"
class Formes
{
public:
// Constructeurs
Formes();
// Destructeurs
~Formes();
// Méthodes
bool moveIsValid(Formes p_autreForme);
void deplacerFormes(Formes& p_autreForme);
// Getters
std::string getPosition();
std::string getType();
std::string getSymbole();
static int getNbFormes();
//Setters
void setPosition(const std::string& p_nouvellePosition);
private:
std::string m_position;
std::string m_type;
std::string m_symbole;
static int nbFormes;
};
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#include "Formes.h"
int Formes::nbFormes = 0;
// Constructeur par default
Formes::Formes()
{
nbFormes++;
srand(time(NULL));
int rand5 = rand() % 5;
int rand25 = rand() % 25;
m_symbole = regles::listeFormes[rand5];
m_position = regles::listeDeplacementsValides[rand25];
}
// Destructeur
Formes::~Formes()
{
nbFormes--;
}
bool Formes::moveIsValid(Formes p_autreForme)
{
bool deplacementHorizontal = false;
bool deplacementVertical = false;
// Vérification si même Position
if (m_position == p_autreForme.m_position)
{
return false;
}
// Mouvement Horizontal
else if (m_position[0] == p_autreForme.m_position[0])
{
deplacementHorizontal = true;
if ((int)(m_position[1]) == ((int)(p_autreForme.m_position[1]) + 1) || (int)(m_position[1]) == ((int)(p_autreForme.m_position[1]) - 1))
{
std::cout << (int)(m_position[1]) << std::endl;
std::cout << (int)(p_autreForme.m_position[1]) << std::endl;
return true;
}
}
// Mouvement Vertical
else if (m_position[1] == p_autreForme.m_position[1])
{
deplacementVertical = true;
if ((int)(m_position[0]) == ((int)(p_autreForme.m_position[0]) + 1) || (int)(m_position[0]) == ((int)(p_autreForme.m_position[0]) - 1))
{
std::cout << (int)(m_position[0]) << std::endl;
std::cout << (int)(p_autreForme.m_position[0]) << std::endl;
return true;
}
}
return false;
}
void Formes::deplacerFormes(Formes& p_autreForme)
{
if (moveIsValid(p_autreForme) == true)
{
this->m_position.swap(p_autreForme.m_position);
}
}
// Getters
std::string Formes::getPosition()
{
return m_position;
}
std::string Formes::getType()
{
return m_type;
}
std::string Formes::getSymbole()
{
return m_symbole;
}
int Formes::getNbFormes()
{
return nbFormes;
}
// Setters
void Formes::setPosition(const std::string& p_nouvellePosition)
{
m_position = p_nouvellePosition;
}
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#pragma once
#include "Formes.h"
class Tableau
{
public:
Tableau(std::string p_nomGameBoard);
~Tableau();
void afficherGameBoard();
private:
Formes m_gameBoard[5][5];
std::string m_nomGameBoard;
double m_temps;
};
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#include "Tableau.h"
Tableau::Tableau(std::string p_nomGameBoard = "Match-3") : m_nomGameBoard(p_nomGameBoard)
{
}
Tableau::~Tableau()
{
}
void Tableau::afficherGameBoard()
{
system("cls");
for (int i = 0; i < 5; i++)
{
std::cout << " | ";
for (int j = 0; j < 5; j++)
{
std::cout << m_gameBoard[i][j].getSymbole() << " | ";
}
std::cout << std::endl;
}
}
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