*myPointer++; // increments myPointer, so that it no longer points at what it previously pointed to.
Why are you using a pointer here at all?
AHA!
Thanks. Pointers are confusing but I didn't need it!
//THIS WORKS!
if (count == (numPlayers)) {
count = 1;
currentPlayer = symbol[count - 1];
}
//SWITCH PLAYERS
else {
count++;
currentPlayer = symbol[count -1];
}
Is there anything else that looks really wacky?
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