Help !

i want help from any body
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I want to assist you in modifying game language C ++ and developed code .. ??

#include <iostream>

#include <stdio.h>

#include <string.h>

#include <cstring>

#include <windows.h>



using namespace std;



int main()

{

HANDLE hConsole;

hConsole = GetStdHandle(STD_OUTPUT_HANDLE);

//--------------------------- local variables ------------------------------

int ball[80][24];

void gotoxy(int, int);

int noOfCoords = 0;

int origX, origY;

char mov1, mov2;

int x, y;

int W = 80, H = 24;



//----------------------------- user prompt --------------------------------

SetConsoleTextAttribute(hConsole,249);

cout << "Enter the Width of the window for the ball bounce in (between 0 and " << W << ": ";

cin >> W;

cout << endl;

cout << "Enter the Height of the window for the ball to bounce in (between 0 and " << H << ": ";

cin >> H;

cout << endl;



cout << "Enter the X coordinate for the ball (between 0 and " << W << ": ";

cin >> origX;

cout << endl;

cout << "Enter the Y coordinate for the ball (between 0 and " << H << ": ";

cin >> origY;

cout << endl;

cout << "Would you like the ball to move [u]p or [d]own? ";

cin >> mov1;

cout << endl;

cout << "would you like the ball to move [l]eft or [r]ight? ";

cin >> mov2;

cout << endl;



system("CLS"); //clear the screen



x = origX; //make x and y equal the original entries

y = origY;



//initialize the ball array's elements to 0

for(int row = 0; row < W; row++)

{ for(int col = 0; col < H; col++)

ball[row][col] = 0;

}



gotoxy(x, y);

SetConsoleTextAttribute(hConsole,252); //go to the coordinate

cout<<"O"; //print O at the coordinate



//change the ball element to 1 if not 0 and increase the counter

if (ball[x][y] == 0)

{ ball[x][y] = 1;

noOfCoords++;

}//endif



//------------------------- move the ball once -----------------------------

if (mov1 == 'u')

{ if (y > 0) { y--; }//endif

else { mov1 = 'd'; }//endif

}//endif



if (mov1 == 'd')

{ if (y < H) { y++; }//endif

else { mov1 = 'u'; }//endif

}//endif



if (mov2 == 'r')

{ if (x < W) { x++; }//endif

else { mov2 = 'l'; }//endif

}//endif



if (mov2 == 'l')

{ if (x > 0) { x--; }//endif

else { mov2 = 'r'; }//endif

}//endif



gotoxy(x, y); //go to coordinate

cout << "O"; //print O at the coordinate

//change the ball element to 1 if not 0 and increase the counter

if (ball[x][y] == 0)

{

ball[x][y] = 1;

noOfCoords++;

}//endif



//------------------------ ALGORITHM to move ball ---------------------------

//while the coordinates are not the same as entered

while ((x != origX) || (y != origY))

{ //move the ball in the correct direction

if (mov1 == 'u')

{ if (y > 0) { y--; }//endif

else { mov1 = 'd'; }//endif

}//endif



if (mov1 == 'd')

{ if (y < H) { y++; }//endif

else { mov1 = 'u'; }//endif

}//endif



if (mov2 == 'r')

{ if (x < W) { x++; }//endif

else { mov2 = 'l'; }//endif

}//endif



if (mov2 == 'l')

{ if (x > 0) { x--; }//endif

else { mov2 = 'r'; }//endif

}//endif



gotoxy(x, y);

cout << "O"; //print O at the coordinate



if (ball[x][y] == 0)

{ ball[x][y] = 1;

noOfCoords++;

}//endif



system("CLS");

}//endwhile



//output the number of coordinates the O passed through

cout << endl;

cout << "The ball crossed " << noOfCoords << " unique coordinates.";

cout << endl;



system("PAUSE");

return 0;

}//endmain



//gotoxy definition

void gotoxy(int eex, int eey)

{

COORD coord;

coord.X = eex;

coord.Y = eey;

SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), coord);

}//endgotoxy
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