i want help from any body
I want to assist you in modifying game language C ++ and developed code .. ??
#include <iostream>
#include <stdio.h>
#include <string.h>
#include <cstring>
#include <windows.h>
using namespace std;
int main()
{
HANDLE hConsole;
hConsole = GetStdHandle(STD_OUTPUT_HANDLE);
//--------------------------- local variables ------------------------------
int ball[80][24];
void gotoxy(int, int);
int noOfCoords = 0;
int origX, origY;
char mov1, mov2;
int x, y;
int W = 80, H = 24;
//----------------------------- user prompt --------------------------------
SetConsoleTextAttribute(hConsole,249);
cout << "Enter the Width of the window for the ball bounce in (between 0 and " << W << ": ";
cin >> W;
cout << endl;
cout << "Enter the Height of the window for the ball to bounce in (between 0 and " << H << ": ";
cin >> H;
cout << endl;
cout << "Enter the X coordinate for the ball (between 0 and " << W << ": ";
cin >> origX;
cout << endl;
cout << "Enter the Y coordinate for the ball (between 0 and " << H << ": ";
cin >> origY;
cout << endl;
cout << "Would you like the ball to move [u]p or [d]own? ";
cin >> mov1;
cout << endl;
cout << "would you like the ball to move [l]eft or [r]ight? ";
cin >> mov2;
cout << endl;
system("CLS"); //clear the screen
x = origX; //make x and y equal the original entries
y = origY;
//initialize the ball array's elements to 0
for(int row = 0; row < W; row++)
{ for(int col = 0; col < H; col++)
ball[row][col] = 0;
}
gotoxy(x, y);
SetConsoleTextAttribute(hConsole,252); //go to the coordinate
cout<<"O"; //print O at the coordinate
//change the ball element to 1 if not 0 and increase the counter
if (ball[x][y] == 0)
{ ball[x][y] = 1;
noOfCoords++;
}//endif
//------------------------- move the ball once -----------------------------
if (mov1 == 'u')
{ if (y > 0) { y--; }//endif
else { mov1 = 'd'; }//endif
}//endif
if (mov1 == 'd')
{ if (y < H) { y++; }//endif
else { mov1 = 'u'; }//endif
}//endif
if (mov2 == 'r')
{ if (x < W) { x++; }//endif
else { mov2 = 'l'; }//endif
}//endif
if (mov2 == 'l')
{ if (x > 0) { x--; }//endif
else { mov2 = 'r'; }//endif
}//endif
gotoxy(x, y); //go to coordinate
cout << "O"; //print O at the coordinate
//change the ball element to 1 if not 0 and increase the counter
if (ball[x][y] == 0)
{
ball[x][y] = 1;
noOfCoords++;
}//endif
//------------------------ ALGORITHM to move ball ---------------------------
//while the coordinates are not the same as entered
while ((x != origX) || (y != origY))
{ //move the ball in the correct direction
if (mov1 == 'u')
{ if (y > 0) { y--; }//endif
else { mov1 = 'd'; }//endif
}//endif
if (mov1 == 'd')
{ if (y < H) { y++; }//endif
else { mov1 = 'u'; }//endif
}//endif
if (mov2 == 'r')
{ if (x < W) { x++; }//endif
else { mov2 = 'l'; }//endif
}//endif
if (mov2 == 'l')
{ if (x > 0) { x--; }//endif
else { mov2 = 'r'; }//endif
}//endif
gotoxy(x, y);
cout << "O"; //print O at the coordinate
if (ball[x][y] == 0)
{ ball[x][y] = 1;
noOfCoords++;
}//endif
system("CLS");
}//endwhile
//output the number of coordinates the O passed through
cout << endl;
cout << "The ball crossed " << noOfCoords << " unique coordinates.";
cout << endl;
system("PAUSE");
return 0;
}//endmain
//gotoxy definition
void gotoxy(int eex, int eey)
{
COORD coord;
coord.X = eex;
coord.Y = eey;
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), coord);
}//endgotoxy