I made a Game Asset class with a Manager and Game Assets. Basically a Game Asset class with a vector of children inside of more Game Assets. It works fine.
I'm trying to figure out the best method to serialize and output a vector of game assets to a file then read it properly. Recreating it.
I added a Serialize function to the Game Asset class that outputs its contents. If a child or many children are find the amount it added. Then recursively Serializes each child
The output of one is which I think is a prime candidate for output.