Hi there,
I want to write a program that will ask a girl some questions (questions about getting to know her better). And at the end of the questions, it is going to pop out the question, 'would you go out on a date with me?.
I want to do it like some kind of app that i will send to her phone... OR taking my laptop to her and she answerin the questions on my system... OR hacking her system to display a pop up command prompt display on her system. These are just ideas coming in and I need your help as to what how i should go about it.
I have started working on the algorithm, I just need any information no matter how little it is to make this program work. Thanks
When you ask a girl out, you want to make her comfortable. Among other things, that means giving her an easy way to say "no." If you write an app to ask her out, she'll feel compelled to say yes.
DO NOT hack her system or put an app on it. She will think that's just plain creepy.
I agree with dhayden, do NOT hack her machine, that is a felony. If you really think you can impress this girl by a computer program then go for it.
Code up some simple stuff,
cout << "What type of movies do you like? ";
cin >> answer;
cout << "Would you go on a date with the man of your dreams? ME! Lol" << endl;
cin >> answer2;
etc...
Just don't be too creepy with it. Girls respond to confidence, not so much arrogance.
lol at hacking into her system. I don't know how close you two are, but having her do a questionnaire through your computer and eventually asking the question could be really awkward.
Lol... I was not really going to use it to ask a girl out. C'mon, who does that??
I just wanted to freestyle around and test run it with a close friend. Thanks anyway guys.
If you're looking for a goofy program to write, here's one that I did for my daughter when she was about 7.
Write a simple paint program that draws circles and then fills them in with colors. Add a print button. Now here's the fun part: when the user moves the mouse close to the button, MOVE THE BOTTON in the opposite direction of the mouse. So the button runs away from the cursor. Now here's the REALLY fun part. only move the button if right mouse button is not pressed. So you show a friend this little program you've been developing. You surriptitiously hold down the right button and click the button like it's nothing. Then ask them to try. When they move the mouse to the button, the button runs away.
As you can see, the function of the program doesn't matter. It can do whatever you want. The real point is the shy button.