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// File: List.h
#ifndef LIST_H // // multiple inclusion guard
#define LIST_H
template <typename Object>
class List
{
private:
struct Node // private member structure (could be class instead)
{
Object data;
Node* prev;
Node* next;
Node(const Object& d = Object(), Node* p = NULL, Node* n = NULL) // constructor
: data(d), prev(p), next(n) {}
Node(Object&& d, Node* p = NULL, Node* n = NULL) // move constructor (C++11)
: data(move(d)), prev(p), next(n) {}
};
public:
class const_iterator // **********************************************
{
public:
const_iterator() : current(NULL) {} // default constructor
const Object& operator*() const // const de-referencing
{
return retrieve();
}
const_iterator& operator++() // pre-increment
{
current = current->next;
return *this;
}
const_iterator operator++(int) // post-increment
{
const_iterator old = *this;
++(*this);
return old;
}
const_iterator& operator--() // pre-decrement
{
current = current->prev;
return *this;
}
const_iterator operator--(int) // post-decrement
{
const_iterator old = *this;
--(*this);
return old;
}
bool operator== (const const_iterator& rhs) const
{
return current == rhs.current;
}
bool operator != (const const_iterator& rhs) const
{
return !(*this == rhs);
}
protected:
Node* current;
Object& retrieve() const
{
return current->data;
}
const_iterator(Node* p) : current(p) {} // constructor
friend class List<Object>;
}; // end class const_iterator // **********************************************
class iterator : public const_iterator // **************************************
{
public:
iterator() : current(NULL) {} // default constructor
Object& operator*() // de-referencing
{
return retrieve();
}
const Object& operator*() const // const de-referencing
{
return const_iterator::operator*();
}
iterator& operator++() // pre-increment
{
current = current->next;
return *this;
}
iterator operator++(int) // post-increment
{
iterator old = *this;
++(*this);
return old;
}
iterator& operator--() // pre-decrement
{
current = current->prev;
return *this;
}
iterator operator--(int) // post-decrement
{
iterator old = *this;
--(*this);
return old;
}
private: // we are not expecting to derive from iterator...
iterator(Node* p) : const_iterator(p) {} // constructor
friend class List<Object>;
};// end class iterator // **********************************************
// back to class List:
public:
// constructors
List() // default
{
init();
}
List(const List& rhs) // copy constructor
{
init();
for (const Object& x : rhs) // range-based for loop (C++11)
push_back(x);
}
List(List&& rhs) // move constructor (C++11)
: theSize(rhs.theSize), head(rhs.head), tail(rhs.tail)
{
rhs.theSize = 0;
rhs.head = NULL;
rhs.tail = NULL;
}
// destructor
~List()
{
clear();
delete head;
head = NULL;
delete tail;
tail = NULL;
}
// public assignment operator
List& operator=(const List& rhs)
{
if (this != &rhs) // prevent assignment to itself
{
this->clear();
for (const_iterator itr = rhs.begin(); itr != rhs.end(); ++itr)
this->push_back(*itr);
}
return *this;
}
iterator begin()
{
return iterator(head->next);
}
const_iterator begin() const
{
return const_iterator(head->next);
}
iterator end()
{
return iterator(tail);
}
const_iterator end() const
{
return const_iterator(tail);
}
size_t size() const
{
return theSize;
}
bool empty() const
{
return size() == 0;
}
void clear()
{
while (!empty())
pop_front();
}
Object& front()
{
return *begin();
}
const Object& front() const
{
return *begin();
}
Object& back()
{
return *--end();
}
const Object& back() const
{
return *--end();
}
void push_front(const Object& x)
{
insert(begin(), x);
}
void push_back(const Object& x)
{
insert(end(), x);
}
void pop_front()
{
erase(begin());
}
void pop_back()
{
erase(--end());
}
// Insert copy of x on the free store before itr:
iterator insert(iterator itr, const Object& x)
{
Node* p = itr.current;
theSize++;
try
{
// new Node allocated on the freestore
p->prev = p->prev->next = new Node(x, p->prev, p);
}
// if memory allocation failed:
catch (...) // executes in case of exception (error)
{
cout << "Error encountered... quitting, sorry!\n";
system("pause");
exit(EXIT_FAILURE); // quit
}
return iterator(p->prev);
}
// Erase item at itr:
iterator erase(iterator itr)
{
if (!empty())
{
Node* p = itr.current;
iterator retVal(p->next);
p->prev->next = p->next;
p->next->prev = p->prev;
delete p;
p = NULL;
theSize--;
return retVal;
}
else
{
cout << "List empty!\n";
return NULL;
}
}
// Erase items from start to end:
iterator erase(iterator start, iterator end)
{
for (iterator itr = start; itr != end;)
itr = erase(itr);
return end;
}
private:
size_t theSize;
Node* head;
Node* tail;
void init()
{
theSize = 0;
try
{
head = new Node; // on the free store
tail = new Node; // on the free store
}
// if memory allocation failed:
catch (...) // executes in case of exception (error)
{
cout << "Error encountered... quitting, sorry!\n";
system("pause");
exit(EXIT_FAILURE); // quit
}
head->next = tail;
tail->prev = head;
}
};// end class List
#endif
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