Random food generator
Jul 27, 2015 at 8:54pm UTC
I want to make random food generator but I dont have an idea how to do it so can anyone explain me or give me example for random food generator on 2d array(map).
Here is my code
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#include <iostream>
#include <conio.h>
#include <windows.h>
using namespace std;
int i, j;
int posX = 3, posY = 1;
char player = 'G' ;
char trap = 'T' ;
char enemy = 'M' ;
char treasure = 'X' ;
char map[13][13];
enum eDirecton { STOP = 0, LEFT, RIGHT, UP, DOWN};
eDirecton dir;
bool gameOver = false ;
int score = 0;
char foodX;
char foodY;
void Setup()
{
foodX = rand() % i;
foodY = rand() % j;
}
void Draw()
{
system("cls" );
for (i=0; i<13; i++)
{
for (j=0; j<13; j++)
cout << map[i][j]<< " " ;
cout << endl;
}
cout << "Your score is: " << score << endl;
}
void Input()
{
if (_kbhit())
{
switch (_getch())
{
case 'a' :
dir = LEFT;
break ;
case 'd' :
dir = RIGHT;
break ;
case 'w' :
dir = UP;
break ;
case 's' :
dir = DOWN;
break ;
case 'x' :
gameOver = true ;
break ;
}
}
}
void Logic()
{
switch (dir)
{
case LEFT:
if (posX <= 0)
{
break ;
}
else
{
map[posY][posX] = '.' ;
posX -=1;
map[posY][posX]= player;
}
break ;
case RIGHT:
if (posX >= 12)
{
}
else
{
map[posY][posX] = '.' ;
posX +=1;
map[posY][posX]= player;
}
break ;
case UP:
if (posY <= 0)
{
break ;
}
else
{
map[posY][posX] = '.' ;
posY -=1;
map[posY][posX]= player;
}
break ;
case DOWN:
if (posY >= 12)
{
break ;
}
else
{
map[posY][posX] = '.' ;
posY +=1;
map[posY][posX]= player;
}
break ;
default :
break ;
}
}
int main()
{
for (i=0; i<13; i++){
for (j=0; j<13; j++){
map[i][j] = '.' ;
}
}
map[posY][posX] = player;
map[2][6] = trap;
map[4][4] = trap;
map[5][6] = trap;
map[6][9] = treasure;
while (true )
{
Draw();
Input();
Logic();
_sleep(100);
}
return 0;
}
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