though what I have in mind is an approach slightly different to a typical game engine, instead of me creating the graphics and design manually, I want all of the levels to be procedural generated(I love no mans sky's approach)
can anyone provide me with resources that I can use to get started? what tutorials are there for making a simple game engine? What should I avoid in order to prevent myself from doing bad habits?
Thanks
P.S
I am deeply familiar with unreal engine 4, though the engine is just too complex, and contains a lot of code that I want to fill in myself
The book called Programming 2D Games. It's very easy to follow and includes a very basic engine with three main components, Graphics, Input and Game, all with full source code and written like a tutorial. In the book he uses the engine to create a space invaders type game though it can be used for any type of game. There's even a section on custom gui widgets like buttons and progress bars. He uses Direct3D for rendering 2D graphics and text. I recommend this because its very easy to get something working after reading it.
However that book doesn't explain more advanced things like procedural generation, scripting, and physics and particles.