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#include <iostream>
#include <stdlib.h>
#include <algorithm>
using namespace std;
enum suits {spade, heart, club, diamond};
class card {
public:
card ();
card (suits, int);
int rank;
suits suit;
};
card::card (){
rank = 1;
suit = spade;
}
card::card (suits sv, int rv){
rank = rv;
suit = sv;
}
ostream & operator << (ostream & out, card & select){
switch (select.rank){
case 1:
cout << "Ace";
break;
case 11:
cout << "Jack";
break;
case 12:
cout << "Queen";
break;
case 13:
cout << "King";
break;
default:
cout << select.rank;
break;
}
switch (select.suit){
case spade:
cout << " of Spades";
break;
case heart:
cout << " of Hearts";
break;
case club:
cout << " of Clubs";
break;
case diamond:
cout << " of Diamonds";
break;
}
return out;
}
class randomint {
public:
unsigned int operator () (unsigned int);
} randomizer;
unsigned int randomint::operator () (unsigned int max){
unsigned int rval = rand();
return rval % max;
}
class deck {
public:
deck();
void shuffle(){
random_shuffle (cards, cards+52, randomizer);
}
bool isempty(){
return topcard <= 0;
}
card draw();
protected:
card cards[52];
int topcard;
};
deck::deck (){
topcard = 0;
for (int i = 1; i <= 13; i++){
card c1(spade, i), c2(heart, i), c3(club, i), c4(diamond, i);
cards[topcard++] = c1;
cards[topcard++] = c2;
cards[topcard++] = c3;
cards[topcard++] = c4;
}
}
card deck::draw(){
if (! isempty()){
return cards[--topcard];
}
else {
card spadeace(spade, 1);
return spadeace;
}
}
class player{
public:
player (deck &);
card draw();
void addpoints(int);
int score();
void replacecard(deck &);
protected:
card mycards[3];
int myscore;
int removedcard;
};
player::player (deck & adeck){
myscore = 0;
for (int i = 0; i < 3; i++){
mycards[i] = adeck.draw();
}
removedcard = 0;
}
card player::draw(){
removedcard = randomizer(3);
return mycards[removedcard];
}
void player::addpoints(int howmany){
myscore += howmany;
}
int player::score (){
return myscore;
}
void player::replacecard(deck & adeck){
mycards[removedcard] = adeck.draw();
}
int main(){
deck thedeck;
thedeck.shuffle();
player player1(thedeck);
player player2(thedeck);
while (! thedeck.isempty()){
card card1 = player1.draw();
cout << "Player 1 plays: " << card1 << endl;
card card2 = player2.draw();
cout << "Player 2 plays: " << card2 << endl;
if (card1.rank == card2.rank) {
player1.addpoints(1);
player2.addpoints(1);
cout << "Its a Draw!" << endl;
}
else if (card1.rank > card2.rank){
player1.addpoints(2);
cout << "Player 1 wins!" << endl;
}
else {
player2.addpoints(2);
cout << "Player 2 wins!" << endl;
}
player1.replacecard(thedeck);
player2.replacecard(thedeck);
}
cout << "Player 1 score: " << player1.score() << endl;
cout << "Player 2 score: " << player2.score() << endl;
}
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