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//this is a mouse macro program
#define _WIN32_WINNT 0x0500
#include <windows.h>
#include <iostream>
using std::cout;
POINT p; //pointer for position (global)
void show() {
HWND hwnd = GetConsoleWindow();
SetWindowPos(
hwnd,
HWND_TOPMOST,
25,
25,
110,
200,
0
);
}
void checkpos() {
GetCursorPos(&p); //get current mouse position
}
void LclickD() {
mouse_event(MOUSEEVENTF_LEFTDOWN , 0, 0, 0, 0); // Left click Down
}
void LclickU() {
mouse_event(MOUSEEVENTF_LEFTUP, 0, 0, 0, 0);// Left click up
}
void RclickD() {
mouse_event(MOUSEEVENTF_RIGHTDOWN , 0, 0, 0, 0); // Right click down
}
void RclickU() {
mouse_event(MOUSEEVENTF_RIGHTUP, 0, 0, 0, 0); // Right click up
}
int main() {//
const int con = 1000; // the array sizes
int mclick[con]; //changing left or righ click into a number
int xpos[con]; //click x position array
int ypos[con]; //click y position array
int clicknum = 0;
int tvarx = 0;
int tvary = 0;
int crnt = 0;
int tvar = 0;
int cur = 0; //current number in array
int tx = 0;
int ty = 0;
int x = 0;
show();
// I didn't have to do all of these newlines but I decided to make the window
// pretty small, and I was thinking I may just hide the window while it is
// recording- but there are bigger issues
cout <<"this is a\nmouse \nrecording\nprogram \nhold CTRL \nto Record \nthen hit \nescape to \nplay back";
while (1) {
cur = 0;
clicknum = 0;
while (cur < con) {
if (GetAsyncKeyState(VK_ESCAPE) != 0) {//
break;
}//if
if (GetAsyncKeyState(VK_CONTROL) != 0) {
if((GetAsyncKeyState(VK_LBUTTON) != 0) && (GetAsyncKeyState(VK_RBUTTON) != 0)){
mclick[cur] = 3;
}
else if((GetAsyncKeyState(VK_LBUTTON) != 0)){
mclick[cur] = 1;
}
else if((GetAsyncKeyState(VK_RBUTTON) != 0)){
mclick[cur] = 2;
}
else {
mclick[cur] = 0;
}
checkpos();
cout << "\n" << p.x << " " << p.y << " " << mclick[cur] << "\n"; //output x and y coordinates
cout << cur << "/" << con << "\n"; //output the current array number/total number
xpos[cur] = p.x; // input current mouse position int array
ypos[cur] = p.y; // ''
cur++; // increment the array number
}
Beep(10,10); // this was for debugging early on
Sleep (100);
}
clicknum = cur;
cur = 0;
for (int z = 0; z < clicknum; z++){//
tvar = 0;
SetCursorPos(xpos[cur],ypos[cur]); // set the mouse to current array state
cout << xpos[cur] << " " << ypos[cur] << " " << mclick[cur] << "\n"; // output mouse state
//This is one of the bigger issues with the program, but I'm not sure how to proceed without
//using the x variable which I would like to demolish
if (x == 1 && mclick[cur] != 1){
if ((mclick[cur] != 1) && (mclick[cur] != 3))
{
LclickU();
x = 0;
}
}
else if (x == 2 && mclick[cur] != 1){
if ((mclick[cur] != 2) || (mclick[cur] != 3))
{
RclickU();
x = 0;
}
}
else if (x == 3 && mclick[cur] != 3){
if ((mclick[cur] != 1 || mclick[cur] != 2) || (mclick[cur] != 3))
{
LclickU();
RclickU();
x = 0;
}
}
if (mclick[cur] == 1){
LclickD();
x = 1;
}
else if (mclick[cur] == 2){
RclickD();
x = 2;
}
else if (mclick[cur] == 3){
LclickD();
RclickD();
x = 3;
}
cur++;
Sleep(50);
}
}
// We should never reach this
system("pause");
return 0;
}
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