#if WIN32 && __MINGW32__ && !ZCOM_BUILD//Error On this line (highlighting first &&)
#define ZCOM_API
#define ZCOM_TAPI
#elif WIN32 && __MINGW32__ && ZCOM_BUILD//Error On this line (highlighting first &&)
#define ZCOM_API __declspec(dllexport)
#define ZCOM_TAPI __declspec(dllexport)
#elif ZCOM_BUILD && WIN32//Error On this line (highlighting &&)
#define ZCOM_API __declspec(dllexport)
#define ZCOM_TAPI
#elif WIN32//Error On this line (At the end of the WIN32)
#define ZCOM_API __declspec(dllimport)
#define ZCOM_TAPI
#elif (defined ZCOM_PLATFORM_LINUX || defined ZCOM_PLATFORM_MAC) && ZCOM_BUILD
#define ZCOM_API __attribute__ ((visibility("default")))
#define ZCOM_TAPI __attribute__ ((visibility("default")))
#else
#define ZCOM_API
#define ZCOM_TAPI
#endif
I'm having an issue with Zoidcom, I was using it to make temporary networking for my multiplayer game. I'm using Visual Studio 2013 Update 4.