c++ and 8 bit graphics

I have a few sprites and backgrounds I want to use in png and bmp format, how could I integrate them with my c++ game?
well, for that you would need some sort of library. you can either yse apis like OpenGL or DirectX or third party libraries like SDL ( or you could write it yourself... but you don't want that ).
btw, why 8 bits only?
Im just going for a retro style, I've created my sprites and sounds, I was just unsure of what library to use. By the end of college (in six years) I want to create a fully functional game that I can present to my future employers.
OpenGL and DirectX are third party libraries.

Go with SDL. It's perfect for this kind of thing.
Yeah, sdl is something I was thinking of starting on, but now I will use it for sure.
DirectX is not a third party library. It's included in Windows
Avoid SDL : obsolete, for 2D, and not harware accelerated (very slow)

And you never need any external library in Windows.
Windows api does everything.
DirectX is not a third party library.It's included in Windows
The runtime is. The development library isn't. And even if it was, system APIs count as third party libraries, because they're not part of the language.

Avoid SDL : obsolete, for 2D, and not harware accelerated (very slow)

And you never need any external library in Windows.
Windows api does everything.
Would you just shut the hell up, already?
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