c++ and 8 bit graphics

Oct 19, 2009 at 2:42pm
I have a few sprites and backgrounds I want to use in png and bmp format, how could I integrate them with my c++ game?
Oct 19, 2009 at 2:56pm
well, for that you would need some sort of library. you can either yse apis like OpenGL or DirectX or third party libraries like SDL ( or you could write it yourself... but you don't want that ).
btw, why 8 bits only?
Oct 19, 2009 at 11:20pm
Im just going for a retro style, I've created my sprites and sounds, I was just unsure of what library to use. By the end of college (in six years) I want to create a fully functional game that I can present to my future employers.
Oct 19, 2009 at 11:28pm
OpenGL and DirectX are third party libraries.

Go with SDL. It's perfect for this kind of thing.
Oct 20, 2009 at 12:28am
Yeah, sdl is something I was thinking of starting on, but now I will use it for sure.
Oct 20, 2009 at 5:17pm
DirectX is not a third party library. It's included in Windows
Avoid SDL : obsolete, for 2D, and not harware accelerated (very slow)

And you never need any external library in Windows.
Windows api does everything.
Oct 20, 2009 at 5:41pm
DirectX is not a third party library.It's included in Windows
The runtime is. The development library isn't. And even if it was, system APIs count as third party libraries, because they're not part of the language.

Avoid SDL : obsolete, for 2D, and not harware accelerated (very slow)

And you never need any external library in Windows.
Windows api does everything.
Would you just shut the hell up, already?
Last edited on Oct 20, 2009 at 5:43pm
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