Snake Trouble

Hello, I have been working with a group of friends to create a snake game and we are at a stand still. There is an error whenever we run a getch(); The error says:
Drawing operation was attempted when there was no current window.

What does this mean and how do I get rid of it? The code will be posted shortly. The error is on line 450 every time.
Part 1:
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#include <stdio.h>
#include <time.h>
#include <stdlib.h>
#include <conio.h>
#include<time.h>
#include<ctype.h>
#include <time.h>
#include <windows.h>
#include <process.h>

#define UP 72
#define DOWN 80
#define LEFT 75
#define RIGHT 77

int length;
int bend_no;
int len;
char key;
void record();
void load();
int life;
void Delay(long double);
void Move();
void Food();
int Score();
void Print();
void gotoxy(int x, int y);
void GotoXY(int x,int y);
void Bend();
void Boarder();
void Down();
void Left();
void Up();
void Right();
void ExitGame();
int Scoreonly();

struct coordinate
{
    int x;
    int y;
    int direction;
};
typedef struct coordinate coordinate;

coordinate head, bend[500],food,body[30];

int main()
{

    char key;

    Print();

    system("cls");

    load();

    length=5;

    head.x=25;

    head.y=20;

    head.direction=RIGHT;

    Boarder();

    Food(); //to generate food coordinates initially

    life=3; //number of extra lives

    bend[0]=head;

    Move();   //initialing initial bend coordinate

    system("pause");

    return 0;

}
void Move()
{
    int a,i;

    do
    {

        Food();
        fflush(stdin);

        len=0;

        for(i=0; i<30; i++)

        {

            body[i].x=0;

            body[i].y=0;

            if(i==length)

                break;

        }

        Delay(length);

        Boarder();

        if(head.direction==RIGHT)

            Right();

        else if(head.direction==LEFT)

            Left();

        else if(head.direction==DOWN)

            Down();

        else if(head.direction==UP)

            Up();

        ExitGame();

    }
    while(!kbhit());

    a=getch();

    if(a==27)

    {

        system("cls");

        exit(0);

    }
    key=getch();

    if((key==RIGHT&&head.direction!=LEFT&&head.direction!=RIGHT)||(key==LEFT&&head.direction!=RIGHT&&head.direction!=LEFT)||(key==UP&&head.direction!=DOWN&&head.direction!=UP)||(key==DOWN&&head.direction!=UP&&head.direction!=DOWN))

    {

        bend_no++;

        bend[bend_no]=head;

        head.direction=key;

        if(key==UP)

            head.y--;

        if(key==DOWN)

            head.y++;

        if(key==RIGHT)

            head.x++;

        if(key==LEFT)

            head.x--;

        Move();

    }

    else if(key==27)

    {

        system("cls");

        exit(0);

    }

    else

    {

        printf("\a");

        Move();

    }
}
void gotoxy(int x, int y)
{

    COORD coord;

    coord.X = x;

    coord.Y = y;

    SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), coord);

}
void GotoXY(int x, int y)
{
    HANDLE a;
    COORD b;
    fflush(stdout);
    b.X = x;
    b.Y = y;
    a = GetStdHandle(STD_OUTPUT_HANDLE);
    SetConsoleCursorPosition(a,b);
}
void load()
{
    int row,col,r,c,q;
    gotoxy(36,14);
    printf("loading...");
    gotoxy(30,15);
    for(r=1; r<=20; r++)
    {
        for(q=0; q<=100000000; q++); //to display the character slowly
        printf("%c",177);
    }
    getch();
}
void Down()
{
    int i;
    for(i=0; i<=(head.y-bend[bend_no].y)&&len<length; i++)
    {
        GotoXY(head.x,head.y-i);
        {
            if(len==0)
                printf("v");
            else
                printf("*");
        }
        body[len].x=head.x;
        body[len].y=head.y-i;
        len++;
    }
    Bend();
    if(!kbhit())
        head.y++;
}
void Delay(long double k)
{
    Score();
    long double i;
    for(i=0; i<=(10000000); i++);
}
void ExitGame()
{
    int i,check=0;
    for(i=4; i<length; i++) //starts with 4 because it needs minimum 4 element to touch its own body
    {
        if(body[0].x==body[i].x&&body[0].y==body[i].y)
        {
            check++;    //check's value increases as the coordinates of head is equal to any other body coordinate
        }
        if(i==length||check!=0)
            break;
    }
    if(head.x<=10||head.x>=70||head.y<=10||head.y>=30||check!=0)
    {
        life--;
        if(life>=0)
        {
            head.x=25;
            head.y=20;
            bend_no=0;
            head.direction=RIGHT;
            Move();
        }
        else
        {
            system("cls");
            printf("All lives completed\nBetter Luck Next Time!!!\nPress any key to quit the game\n");
            record();
            exit(0);
        }
    }
}
Part 2:
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void Food()
{
    if(head.x==food.x&&head.y==food.y)
    {
        length++;
        time_t a;
        a=time(0);
        srand(a);
        food.x=rand()%70;
        if(food.x<=10)
            food.x+=11;
        food.y=rand()%30;
        if(food.y<=10)

            food.y+=11;
    }
    else if(food.x==0)/*to create food for the first time coz global variable are initialized with 0*/
    {
        food.x=rand()%70;
        if(food.x<=10)
            food.x+=11;
        food.y=rand()%30;
        if(food.y<=10)
            food.y+=11;
    }
}
void Left()
{
    int i;
    for(i=0; i<=(bend[bend_no].x-head.x)&&len<length; i++)
    {
        GotoXY((head.x+i),head.y);
        {
            if(len==0)
                printf("<");
            else
                printf("*");
        }
        body[len].x=head.x+i;
        body[len].y=head.y;
        len++;
    }
    Bend();
    if(!kbhit())
        head.x--;

}
void Right()
{
    int i;
    for(i=0; i<=(head.x-bend[bend_no].x)&&len<length; i++)
    {
        //GotoXY((head.x-i),head.y);
        body[len].x=head.x-i;
        body[len].y=head.y;
        GotoXY(body[len].x,body[len].y);
        {
            if(len==0)
                printf(">");
            else
                printf("*");
        }
        /*body[len].x=head.x-i;
        body[len].y=head.y;*/
        len++;
    }
    Bend();
    if(!kbhit())
        head.x++;
}
void Bend()
{
    int i,j,diff;
    for(i=bend_no; i>=0&&len<length; i--)
    {
        if(bend[i].x==bend[i-1].x)
        {
            diff=bend[i].y-bend[i-1].y;
            if(diff<0)
                for(j=1; j<=(-diff); j++)
                {
                    body[len].x=bend[i].x;
                    body[len].y=bend[i].y+j;
                    GotoXY(body[len].x,body[len].y);
                    printf("*");
                    len++;
                    if(len==length)
                        break;
                }
            else if(diff>0)
                for(j=1; j<=diff; j++)
                {
                    /*GotoXY(bend[i].x,(bend[i].y-j));
                    printf("*");*/
                    body[len].x=bend[i].x;
                    body[len].y=bend[i].y-j;
                    GotoXY(body[len].x,body[len].y);
                    printf("*");
                    len++;
                    if(len==length)
                        break;
                }
        }
        else if(bend[i].y==bend[i-1].y)
        {
            diff=bend[i].x-bend[i-1].x;
            if(diff<0)
                for(j=1; j<=(-diff)&&len<length; j++)
                {
                    /*GotoXY((bend[i].x+j),bend[i].y);
                    printf("*");*/
                    body[len].x=bend[i].x+j;
                    body[len].y=bend[i].y;
                    GotoXY(body[len].x,body[len].y);
                    printf("*");
                    len++;
                    if(len==length)
                        break;
                }
            else if(diff>0)
                for(j=1; j<=diff&&len<length; j++)
                {
                    /*GotoXY((bend[i].x-j),bend[i].y);
                    printf("*");*/
                    body[len].x=bend[i].x-j;
                    body[len].y=bend[i].y;
                    GotoXY(body[len].x,body[len].y);
                    printf("*");
                    len++;
                    if(len==length)
                        break;
                }
        }
    }
}
void Boarder()
{
    system("cls");
    int i;
    GotoXY(food.x,food.y);   /*displaying food*/
    printf("F");
    for(i=10; i<71; i++)
    {
        GotoXY(i,10);
        printf("!");
        GotoXY(i,30);
        printf("!");
    }
    for(i=10; i<31; i++)
    {
        GotoXY(10,i);
        printf("!");
        GotoXY(70,i);
        printf("!");
    }
}
void Print()
{
    //GotoXY(10,12);
    printf("\tWelcome to the mini Snake game.(press any key to continue)\n");
    getch();
    system("cls");
    printf("\tGame instructions:\n");
    printf("\n-> Use arrow keys to move the snake.\n\n-> You will be provided foods at the several coordinates of the screen which you have to eat. Everytime you eat a food the length of the snake will be increased by 1 element and thus the score.\n\n-> Here you are provided with three lives. Your life will decrease as you hit the wall or snake's body.\n\n-> YOu can pause the game in its middle by pressing any key. To continue the paused game press any other key once again\n\n-> If you want to exit press esc. \n");
    printf("\n\nPress any key to play game...");
    if(getch()==27)
        exit(0);
}
void record()
{
    char plname[20],nplname[20],cha,c;
    int i,j,px;
    FILE *info;
    info=fopen("record.txt","a+");
    getch();
    system("cls");
    printf("Enter your name\n");
    scanf("%[^\n]",plname);
    //************************
    for(j=0; plname[j]!='\0'; j++) //to convert the first letter after space to capital
    {
        nplname[0]=toupper(plname[0]);
        if(plname[j-1]==' ')
        {
            nplname[j]=toupper(plname[j]);
            nplname[j-1]=plname[j-1];
        }
        else nplname[j]=plname[j];
    }
    nplname[j]='\0';
    //*****************************
    //sdfprintf(info,"\t\t\tPlayers List\n");
    fprintf(info,"Player Name :%s\n",nplname);
    //for date and time

    time_t mytime;
    mytime = time(NULL);
    fprintf(info,"Played Date:%s",ctime(&mytime));
    //**************************
    fprintf(info,"Score:%d\n",px=Scoreonly());//call score to display score
    //fprintf(info,"\nLevel:%d\n",10);//call level to display level
    for(i=0; i<=50; i++)
        fprintf(info,"%c",'_');
    fprintf(info,"\n");
    fclose(info);
    printf("Wanna see past records press 'y'\n");
    cha=getch();
    system("cls");
    if(cha=='y')
    {
        info=fopen("record.txt","r");
        do
        {
            putchar(c=getc(info));
        }
        while(c!=EOF);
    }
    fclose(info);
}
int Score()
{
    int score;
    GotoXY(20,8);
    score=length-5;
    printf("SCORE : %d",(length-5));
    score=length-5;
    GotoXY(50,8);
    printf("Life : %d",life);
    return score;
}
int Scoreonly()
{
    int score=Score();
    system("cls");
    return score;
}
void Up()
{
    int i;
    for(i=0; i<=(bend[bend_no].y-head.y)&&len<length; i++)
    {
        GotoXY(head.x,head.y+i);
        {
            if(len==0)
                printf("^");
            else
                printf("*");
        }
        body[len].x=head.x;
        body[len].y=head.y+i;
        len++;
    }
    Bend();
    if(!kbhit())
        head.y--;
}
I am sorry for writing it mostly in C. Can anyone help me?
Last edited on
hello? can anyone help me? The source of my problem in in line 161 of part 2.
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