Tictactoe with Al


Is strange. I never got it working. I`m not in my Linux partition just now to compile, but the code compiles and output is strange eg. computer does not play at all.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288

#include <iostream>
#include <bitset>
#include <cstdlib>
#include <algorithm>
#define NOUGHTS 1
#define CROSSES -1



using std::cin;
using std::cout;
using std::ostream;
using std::endl;
using std::bitset;


const size_t N = 3;
typedef bitset <N*N> board;


const board wins[] = {
    board(0b111000000), board(0b000111000), board(0b000000111),    // rows
    board(0b100100100), board(0b010010010), board(0b001001001),	// cols
    board(0b100010001), board(0b001010100)	// diagonals
};

board noughts;			// bit board for first player
board crosses;			// bit board for second player


const char NOUGHT = 'O';
const char CROSS = 'X';

int Search (int depth, board b);
int ComputerThink (board b, unsigned int depth);
board combined();
ostream & print_board(ostream & stm = cout, board b = combined());

// This indicates the current player. Computer plays noughts.
bool curr_move_noughts = true;

board
combined()
{
    return noughts | crosses;
}				// combined bit board for both players

bool
valid(size_t row, size_t col)
{
    return row < N && col < N;
}

size_t
pos(size_t row, size_t col)
{
    return row * N + col;
}				// map row, col to bit position

bool
occupied(size_t row, size_t col)
{
    return valid(row, col) && combined()[pos(row, col)];
}

bool
free(size_t row, size_t col)
{
    return valid(row, col) && !occupied(row, col);
}

size_t last_move_row = -1, last_move_col = -1 ;

void make_move( size_t row, size_t col, board & b )
{
    if (free(row, col))
    {
	b[pos(row, col)] = true;
        last_move_row = row ;
        last_move_col = col ;
    } 
}

void unMake(board & b )
{
	
    
    if (valid(last_move_row, last_move_col))       // if valid last_move_row, last_move_col
    {
    int row= -1;
    int col= -1;
    b[pos(row, col)] = true;
    last_move_row = -1 ;
    last_move_col = -1 ; 
    }
}

void
make_move(size_t row, size_t col)                                   
{
    if (curr_move_noughts)
	make_move(row, col, noughts);
    else
	make_move(row, col, crosses);
}

bool
is_win(board b)
{
    for (int i = 0; i < sizeof(wins) / sizeof(wins[0]); ++i) {
	if ((wins[i] & b) == wins[i])
	    return true;
    }
    return false;
}

bool
is_win()
{
    return is_win(curr_move_noughts ? noughts : crosses);
}

// is the board full?
bool is_full(board b)
{
    static board fullboard(0b111111111);
    return b == fullboard;
}

bool is_full()
{
    return is_full(curr_move_noughts ? noughts : crosses);
    
}


static int eval(board b)
{
    

    if (is_win (NOUGHTS))
    {
        return 1;
    }
    else if (is_win (CROSSES))
    {
        return -1;
    }
    else
    {
        return 0;
    }
}

  


void
play()
{

    int row = -1;		// For player input
    int col = -1;

    for (int turns = 0; turns < 9; ++turns) {
	curr_move_noughts = !curr_move_noughts;

	if (curr_move_noughts) {
	  board b = combined();	
	  int z;
	  z = ComputerThink(b,1);
	} 
	 
         else {
	    cout << "Choose a move..." << endl;
	    cout << "Enter row and col : ";
	    cin >> row >> col;
	    // dmh - note that valid rows/col are 0-2, not 1-3. If you
	    // want the user to enter 1-3 then decrement the value
	    // they enter right after they enter it
	    if (!valid(row,col)) {
		cout << "Illegal move!  Try again...\n" << endl;
	    } else {
		make_move(row, col);
	    }
	}
	print_board();
	if (is_win()) {
	    cout << "Player " << (curr_move_noughts ? NOUGHT : CROSS) << " has won!" << endl; exit(0);
	} else if (is_full()) {
	    cout << "Game ended in a tie!" << endl;
	}
    }
}



ostream & print_board(ostream & stm, board b)
{
    stm << "------\n";
    for (std::size_t i = 0; i < N; ++i) {
	for (std::size_t j = 0; j < N; ++j) {
	    const size_t
		k = pos(i, j);
	    if (b[k])
		stm << (noughts[k] ? NOUGHT : CROSS) << ' ';
	    else
		stm << ". ";
	}
	stm << '\n';
    }
    return stm << "------\n";
}





int negamax( board b, unsigned int depth, unsigned int side)

{


if (depth==0)

{

  int score=eval(b);
  return side * score;

}

int bestScore = -1000;      
for (int x = 0; x < 9; ++x) {
 for (int y = 0; y < 9; ++y) {
while (!occupied(x,y));
make_move(x,y);              
int val = -negamax(b, depth -1, -side);
unMake(b);
bestScore = std::max(bestScore, val);

 
   }
}


return bestScore;

}


int ComputerThink (board b, unsigned int depth)

{
	
int g;

                                        // side = b->turn ? 1 : -1; ??

// Search now

for (int x = 0; x < 9; ++x) {
for (int y = 0; y < 9; ++y) {
while (!occupied(x,y));
{

g= negamax (b,1,1);
make_move(x, y);

                
      }
   
  }
 }

  return g;

}


int
main()
{
    play();
    return 0;
}



Topic archived. No new replies allowed.