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#include <iostream>
#include <windows.h>
using namespace std;
int main()
{
char Map[15][50]={"#################################################",
"# #",
"# #",
"# #",
"# #",
"# #",
"#> #",
"# #",
"# #",
"# #",
"# #",
"# #",
"# #",
"#################################################"};
int x=1,y=6;
int x_shot=-1,y_shot=-1; // Note
int score=0;
int gamespeed=50;
bool playgame=true;
system("color 0b");
system("Title Space");
while (playgame==true)
{
system("cls");
cout<<"SCORE: "<<score<<"\n\n";
for(int screen=0;screen<15;screen++)
{
cout<<Map[screen]<<endl;
}
switch(Map[y][x])
{
case '>':
if (GetAsyncKeyState(VK_RIGHT)!=0)
{
x_shot=-1; y_shot=-1; // Note
int x2=x+1;
switch(Map[y][x2])
{
case ' ':
Map[y][x]=' ';
x++;
Map[y][x2]='>';
break;
}
}
if(GetAsyncKeyState(VK_LEFT)!=0)
{
x_shot=-1; y_shot=-1; // Note
int x2=x-1;
switch(Map[y][x2])
{
case ' ':
Map[y][x]=' ';
x--;
Map[y][x2]='>';
break;
}
}
if(GetAsyncKeyState(VK_UP)!=0)
{
x_shot=-1; y_shot=-1; // Note
int y2=y-1;
switch(Map[y2][x])
{
case ' ':
Map[y][x]=' ';
y--;
Map[y2][x]='>';
break;
}
}
if(GetAsyncKeyState(VK_DOWN)!=0)
{
x_shot=-1; y_shot=-1; // Note
int y2=y+1;
switch(Map[y2][x])
{
case ' ':
Map[y][x]=' ';
y++;
Map[y2][x]='>';
break;
}
}
if(GetAsyncKeyState(VK_SPACE)!=0) // Note
{
if((x_shot >= 0) && (y_shot >= 0))
Map[y_shot][x_shot]=' ';
if(x_shot < 0)
x_shot = x;
if(y_shot < 0)
y_shot = y;
x_shot++;
Map[y_shot][x_shot]='*';
}
break;
case '*':
Map[y][x]=' ';
x++;
if (Map[y][x]!='#')
{
Map[y][x]='*';
}
break;
}
Sleep(gamespeed);
}
return 0;
}
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