So I am having this problem(mostly logic, slightly programing)
I have am using a map to hold some information about my monsters/npcs in my game, but the problem i am encountering currently is that I am not quite sure about how to check if a certain mob is spawned on the client.
Now going over this and yelling at the little action figure on my desk i have come to the point that I must now use an array to hold each individual client sessions uniqueID in each instance in my map.
Now comes the fun part I get to share my code with you all.
Can you see where i am doing this logically or syntactically wrong
or how i could even do a check like this.
here are my pastebin links for the 3 concering files.