Having problem with maps/logic

So I am having this problem(mostly logic, slightly programing)

I have am using a map to hold some information about my monsters/npcs in my game, but the problem i am encountering currently is that I am not quite sure about how to check if a certain mob is spawned on the client.

Now going over this and yelling at the little action figure on my desk i have come to the point that I must now use an array to hold each individual client sessions uniqueID in each instance in my map.

Now comes the fun part I get to share my code with you all.

Can you see where i am doing this logically or syntactically wrong
or how i could even do a check like this.

here are my pastebin links for the 3 concering files.

http://pastebin.com/PtMaPAsr / MobManager.cpp

http://pastebin.com/NU9xbXG5 / MobManager.h

http://pastebin.com/7ZA8TSh2 / Monsterclass.h


Please help me :)

ended up fixing this by adding a vector to monsterClass to hold a list of handles of who has spawned mobs.
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