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#include "location.h"
bool Gameover(location,int);
location getlocation(location,int,int);
bool available(location);
void record(location,int);
void erase(location,int);
bool Gameover(location curocn,int marker)
{
int n;
location curlocn;
if (marker==n*n)
return 1;
}
location getlocn(location curlocn,int choice)
{
int marker;
location nextlocn;
for(int choice=1;choice<=8;choice++)
{
switch(choice)
{
case 1:
nextlocn=curlocn.inc(2,1);
marker++;
return nextlocn;
case 2:
nextlocn=curlocn.inc(2,-1);
marker++;
return nextlocn;
case 3:
nextlocn=curlocn.inc(1,2);
marker++;
return nextlocn;
case 4:
nextlocn=curlocn.inc(1,-2);
marker++;
return nextlocn;
case 5:
nextlocn=curlocn.inc(-2,1);
marker++;
return nextlocn;
case 6:
nextlocn=curlocn.inc(-2,-1);
marker++;
return nextlocn;
case 7:
nextlocn=curlocn.inc(-1,2);
marker++;
return nextlocn;
case 8:
nextlocn=curlocn.inc(-1,-2);
marker++;
return nextlocn;
}
}
}
bool available(location nextlocn)
{
int board;
int* size;
int open = 0;
if (board[size][size]== open)
return 1;
}
void record(location nextlocn,int marker)
{
std::cout<<nextlocn<<"space number: "<<marker<<std::endl;
}
void erase(location nextlocn,int marker)
{
location curlocn;
int board;
int* size;
int open =0;
if (board[size][size]!=open)
{
marker--;
curlocn=nextlocn;
}
}
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