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#include <iostream>
#include <stdlib.h>
#include <time.h>
//uses the std for the following
using std::cout;
using std::cin;
using std::endl;
void battleScene();
//declares character enemyOne to be used
char enemyOne()
{
//pulls a random number from 1-10 for the x and y coordinates.
int enemyOneX = rand() % 10 + 1;
int enemyOneY = rand() % 10 + 1;
//declares the enemyOne x and y coordinates.
int enemyOneXCoord = enemyOneX;
int enemyOneYCoord = enemyOneY;
}
//declares character enemyTwo to be used.
char enemyTwo()
{
//pulls a random number from 1-10 for the x and y coordinates.
int enemyTwoX = rand() % 10 + 1;
int enemyTwoY = rand() % 10 + 1;
//declares the enemyTwo x and y coordinates.
int enemyTwoXCoord = enemyTwoX;
int enemyTwoYCoord = enemyTwoY;
}
//declares character enemyThree to be used
char enemyThree()
{
//pulls a random number from 1-10 for the x and y coordinates.
int enemyThreeX = rand() % 10 + 1;
int enemyThreeY = rand() % 10 + 1;
//declares the enemyTwo x and y coordinates.
int enemyThreeXCoord = enemyThreeX;
int enemyThreeYCoord = enemyThreeY;
}
//begins main function
int main()
{
//declares srand statement so rand can be used.
srand (time(NULL));
//declares the character Hero. (May not be needed)
char Hero;
//sets integer resume to one
int resume=1;
//below is the title screen.
cout<<" xxxxxxxxx xxxxxxxxx xx xx xxxxxx "<<endl;
cout<<" x x x xx xx x "<<endl;
cout<<" x xxxxxxxxx xx xx xxxxxx "<<endl;
cout<<" x x x x x x "<<endl;
cout<<" xxxxxxxxx x x xxxxxx xxxxxx "<<endl;
cout<<"\n";
cout<<"\n";
cout<<" xxxxxxxxx xxxxxxx xxxxxxxxxxx x x x x "<<endl;
cout<<" x x x xx xx x x x x "<<endl;
cout<<" x xxxxxxxxx xxxxxxxxxxx x x x x "<<endl;
cout<<" x x x xx xx x x x x "<<endl;
cout<<" xxxxxxxxx x x xx xx xxxxxxxxx xxxxxxxxx "<<endl;
cout<<"\n";
cout<<"\n";
//user enters 1 to start the game, Q at any time to quit.
cout<<" Press 1 To Play. Press Q to quit. "<<endl;
cin>>resume;
while(resume == 1)
//basically, this while loop controls the game.
{
int move;
int xCoord = 0; //declares the x and y position for char Hero.
int yCoord = 0;
int spawn; /*declares spawn so user can spawn the enemies and stuff,
*basically, this is what controls the players position.
*and also controls where everything is spawned*/
cout<<"Press 2 to spawn your enemies, treasure, and yourself!\n";
cin>>spawn;
/*this while loop is for controlling a turn, every time the player moves,
*it counts as a turn. AI is supposed to move during this time too, but
*the AI has not been added yet.
*/
while(spawn == 2)
{
//if statements are not breaking if one statement is false?
int turn=0;
while(turn < 20)
{
cout<<"Turn:"<<turn<<"\n";
cout<<"You are a caver who is exploring the ruins! Your coords are: X:"<<xCoord<<", Y: "<<yCoord<<"\n";
cout<<"To move, choose 8 for Up, 7 for Left, 5 for Down, and 9 For Right.\n";
cin>>move;
//this if statement is for if a player enters an invalid turn direction.
if(xCoord < 0 || yCoord < 0)
{
cout<<"You cannot move there, that is off the board\n";
break;
}
if(move==8)
{
yCoord++;
turn++;
cout<<"Y Coordinate Increased.\n";
}
else if(move==7)
{
xCoord--;
turn++;
cout<<"X Coordinate Decreased.\n";
}
else if(move==5)
{
yCoord--;
turn++;
cout<<"Y Coordinate Decreased.\n";
}
else if(move==9)
{
xCoord++;
turn++;
cout<<"X Coordinate Increased.\n";
}
/*redeclares the if statement for x OR y coords being negative. may or may not
*be needed.*/
if(xCoord < 0 || yCoord < 0)
{
cout<<"You cannot move there. That is off the board.\n";
}
//ends the while loop "turn"
}
//ends spawn while loop
}
system("PAUSE");
return 0;
//ends game while loop
}
//ends program
}
//no syntax errors
//only errors that occur during the while loop and if statements
//to do: ADD ENEMY AI!!!!!!!!!!!
//to do: ADD TREASURE AND GOAL
//ignore this for now
void battleScene()
{
cout<<"You have encountered an enemy! What will you do?"<<endl;
cout<<"xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx";
cout<<"x xx x";
cout<<"x Attack (1 HP) xx Use Item x";
cout<<"x xx x";
cout<<"xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx";
cout<<"x xx x";
cout<<"x xx Flee x";
cout<<"x xx x";
cout<<"xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx";
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