Fun program ideas?

Sep 27, 2009 at 7:49pm
I feel like making a fun program, autonoma, game, or anything else... I have no ideas on what to do.

Im an 'advanced' programmer...
I'll try any ideas or fun programs, perhaps one you've done before..

thanks in advance -Alan

[edit] - want to make this clear. this is not related to school, and this is not homework help. - no code posting required.
Last edited on Sep 27, 2009 at 7:50pm
Sep 27, 2009 at 7:59pm
Sudoku solver.
Sep 28, 2009 at 1:37am
Hah, Sudoku solver. that sounds pretty tough. Algorithms for that would be necessary.
Sep 28, 2009 at 11:46am
How about a game of Othello.
Sep 28, 2009 at 11:53am
A miniworld with evolving creatures. If you do this you'll be god ;)
Sep 28, 2009 at 12:42pm
A miniworld with evolving creatures. If you do this you'll be god ;)

Like spore?
Sep 28, 2009 at 2:44pm
A 3d rubik cube, maybe a 3d tetris (well, 3d tetris has never been fun, but its a challenge to programme).
maybe one of those ball & physics games.... or maybe a hyper-complex-retro-text-rpg with random worlds, random characters, and random..everything. LOL

Random-generated stuff adds a whole new level of complexity to your game.
Sep 28, 2009 at 3:10pm
Like spore?
Except (hopefully) good.

How about a Rubik's tesseract? Here's what it looks like projected on a plane: http://www.beegs.com/images/4d.gif
Sep 28, 2009 at 3:38pm
Except (hopefully) good.

That would be the dream! I was never that interested in it to be honest - cool concept but does it really compare to some of the mmorpg's/fps's out there? -- OFF TOPIC XD
Sep 28, 2009 at 7:42pm
I like the miniworld + creatures idea. That sounds like an excellent idea.

You could have all these little ants (or something) crawling around. Maybe you could look at the source of "Polyworld" (I think it's written in C or C++) which is an AI program of all these little polygons that move around and eat food. Takes like 4 hours to set up but it's fun when you finally get it working :P

No-one has managed to do it on windows yet though.
Sep 29, 2009 at 2:04am
implement a parallelizable BLAS in c++ .......math is ultra fun

:D


Random-generated stuff adds a whole new level of complexity to your game.

Starship Titanic
Last edited on Sep 29, 2009 at 2:11am
Oct 1, 2009 at 12:23pm

Starship Titanic


LOL
Oct 1, 2009 at 6:06pm
How about a Tetris clone? You could spend half your time trying to replicate the algorithm, a quarter trying to replicate the 8-bit soundtrack and another quarter actually programming it.
Oct 1, 2009 at 9:36pm
these are all fantastic ideas thank you all! im gonna try to do a spore sinoff, then maybe an 8-bit soundtrack engine! ty all
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