Urgent Maze help

How would I fix:
47|error: 'rpnewLocation' was not declared in this scope|
171|error: 'nCols' was not declared in this scope|
171|error: expected ')' before ',' token|
171|error: expected unqualified-id before 'int'|

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#include <iostream>
#include <fstream>
#include <iomanip>
#include <conio.h>
int GetInteger(char* pszPrompt, int nLow, int nHigh);//function declaration

class Coordinate
{
private:
    int nRow;
    int nCol;
public:
    Coordinate(int r=0, int c=0) : nRow(r), nCol(c) { }
    void SetPosition(int nR,int nC) 
    {
        nRow = nR;
        nCol = nC;
    }
    int GetRow()
    {
        return nRow;
    }
    int GetCol()
    {
        return nCol;
    }
    bool operator==(Coordinate& rcRHS)
    {
        return nRow==rcRHS.nRow && nCol == rcRHS.nCol;
    }
};
class HeadOfPathStack;

class PathStack	
{
    friend class HeadOfPathStack;
private:
    Coordinate pLocation;
    PathStack* ppsNext;	
public:
    PathStack()
    {
        ppsNext = NULL;
    }
    PathStack(Coordinate& pnewLocation)
    {
        pLocation = rpNewLocation;
        ppsNext = NULL;
    }
};

class HeadOfPathStack	
{
private:
    PathStack* ppsHead;	
    int nNumberOfLocation;
public:
    HeadOfPathStack()
    {
        ppsHead = NULL; 
        nNumberOfLocation = 0;
    }
    ~HeadOfPathStack()
    {
        DeletePathStack();  
    }
    void DeletePathStack();
    bool Empty()
    {
        return nNumberOfLocation == 0 ? true:false;
    }
    bool Full();
    bool Pop(Coordinate& rpNewLocation);
    bool Push(Coordinate pNewLocation);
    bool Top(Coordinate& rpNewLocation);
};

void HeadOfPathStack::DeletePathStack() 
{
    while(ppsHead != NULL)	
    {
        PathStack* ppsToDelete = ppsHead; 
        ppsHead = ppsHead->ppsNext;	 
        delete ppsToDelete;		
    }
    nNumberOfLocation = 0;
}

bool HeadOfPathStack::Full()	
{
    PathStack* ppsTemp;
    ppsTemp = new PathStack();
    if(ppsTemp != NULL)	
    {
        delete ppsTemp;
        return false;
    }
    return true;
}

bool HeadOfPathStack::Pop(Coordinate& rpNewLocation)
{
    if(!Empty())	
    {
        PathStack* ppsCurrSpot = ppsHead; 
        rpNewLocation = ppsCurrSpot->pLocation;
        ppsHead = ppsHead->ppsNext;	
        nNumberOfLocation--;		
        delete ppsCurrSpot;
        return true;
    }
    else
    {
        return false;
    }
}

bool HeadOfPathStack::Push(Coordinate pNewLocation)
{
    if(!Full()) // if stack not full
    {
        PathStack* ppsCurrSpot = new PathStack(pNewLocation); //set new stack location
        ppsCurrSpot->ppsNext = ppsHead; //connect last location to new one
        ppsHead = ppsCurrSpot;	//set new head of the stack
        nNumberOfLocation++;	//increment location on the stack
        return true;
    }
    else		//if stack is full
    {
        std::cout << "Stack full!" << std::endl;
        return false;
    }
}

bool HeadOfPathStack::Top(Coordinate& rpNewLocation)
{
    if(!Empty())		//if stack not empty
    {
        rpNewLocation = ppsHead->pLocation;	//get top location
        return true;
    }
    else
    {
        return false;
    }
}

class Maze
{
private:
    int nCols, nRows;
    int** papanMaze;
    HeadOfPathStack hpsPath; //stack to hold mouse path locations
    HeadOfPathStack hpsBranch; //stack to hold locations of intersections
public:
    Maze(): nCols(0),nRows(0) {} //constructor
    ~Maze();		// destructor
    void FindPath();
    void DisplayMaze();
};

Maze::~Maze()
{
    for(int i = 0; i<nRows; i++)
    {
        delete [] papanMaze[i];    //delete rows
    }
    delete [] papanMaze;		//delete array of pointers to rows(arrays of int)
}

void Maze(char maze[][Cols], int *xPtr, int *yPtr)
{


    int a, x, y, entry;

    do
    {
        entry = rand() % 4;
        exit = rand() % 4;
    }
    while (entry == exit);

    // Determine entry position
    if (entry == 0)
    {
        *xPtr = 1 + rand() % (ROWS - 2);    // avoid corners
        *yPtr = 0;
        maze[*xPtr][*yPtr] = '.';
    }
    else if (entry == 1)
    {
        *xPtr = 0;
        *yPtr = 1 + rand() % (COLS - 2);
        maze[*xPtr][*yPtr] = '.';
    }
    else if (entry == 2)
    {
        *xPtr = 1 + rand() % (nRows - 2);
        *yPtr = nCols - 1;
        maze[*xPtr][*yPtr] = '.';
    }
    else
    {
        *xPtr = nRows - 1;
        *yPtr = 1 + rand() % (nCols - 2);
        maze[*xPtr][*yPtr] = '.';
    }
}
Last edited on
Variable names are case sensitive. For instance, you use the variable name 'rpNewLocation' in your 'PathStack' constructor but you passed in the variable name 'rpnewLocation' as an argument.
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