class template question
Sep 20, 2014 at 9:40pm UTC
Hi! I'm wondering what should be the syntax for this:
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#include "functions.h"
#include "enums.h"
enum direction
{
southeast = 1,
east = 2,
northeast = 3,
northwest = 4,
west = 5,
southwest = 6
};
enum position
{
first,
last
};
enum coord
{
x,
y
};
template <class T> class list;
class dot_cell;
class dot
{
long double x, y;
public :
long double & get_x() return x;
long double & get_y() return y;
};
class line
{
friend class dot_cell;
dot first, last;
};
class dot_cell
{
friend template <class T> class list<T>;
line southeast;
line east;
line northeast;
line northwest;
line west;
line southwest;
dot center;
unsigned long long identifier;
public :
long double & get_dot(direction p_direction, position p_pos, coord p_coord)
{
if (p_direction == southeast)
{
if (p_pos == first)
{
if (p_coord == x) return southeast.first.get_x();
else return southeast.first.get_y();
}
else
{
if (p_coord == x) return southeast.last.get_x();
else return southeast.last.get_y(); }
}
else if (p_direction == east)
{
if (p_pos == first)
{
if (p_coord == x) return east.first.get_x();
else return east.first.get_y();
}
else
{
if (p_coord == x) return east.last.get_x();
else return east.last.get_y(); }
}
else if (p_direction == northeast)
{
if (p_pos == first)
{
if (p_coord == x) return northeast.first.get_x();
else return northeast.first.get_y();
}
else
{
if (p_coord == x) return northeast.last.get_x();
else return northeast.last.get_y();
}
}
else if (p_direction == northwest)
{
if (p_pos == first)
{
if (p_coord == x) return northwest.first.get_x();
else return northwest.first.get_y();
}
else
{
if (p_coord == x) return northwest.last.get_x();
else return northwest.last.get_y();
}
}
else if (p_direction == west)
{
if (p_pos == first)
{
if (p_coord == x) return west.first.get_x();
else return west.first.get_y();
}
else
{
if (p_coord == x) return west.last.get_x();
else return west.last.get_y();
}
}
else if (p_direction == southwest)
{
if (p_pos == first)
{
if (p_coord == x) return southwest.first.get_x();
else return southwest.first.get_y();
}
else
{
if (p_coord == x) return southwest.last.get_x();
else return southwest.last.get_y();
}
}
}
};
template <class T> class node
{
friend template <class T> class list<T>;
T data;
unsigned short layer;
node<T>* prev;
node<T>* next;
node<T>* east;
node<T>* northeast;
node<T>* northwest;
node<T>* west;
node<T>* southwest;
node<T>* southeast;
public :
node<T>()
{
prev = NULL;
next = NULL;
east = NULL;
northeast = NULL;
northwest = NULL;
west = NULL;
southwest = NULL;
southeast = NULL;
}
void set_value(T);
void init_layer(unsigned int );
};
class cell
{
terrain_type terrain;
char hill_forest_jungle_lake;
};
template <class T> class list
{
node<T>* tail;
unsigned int number_of_elements;
unsigned short number_of_layers;
public :
list<T>()
{
tail = NULL;
number_of_elements = 0;
number_of_layers = 0;
}
void add_node(T);
void add_node(node<T>);
void set_cardinal_coordinates();
};
/*
void node<T>::set_value(T value) data = value;
void node<T>::init_layer(unsigned int number_of_elements)
{
unsigned short layer = 0;
while(layer
}
void list<T>::add_node(T param)
{
node<T>* new_node= new node<T>;
new_node->set_value(param);
new_node
if(!tail)
{
tail = new_node;
return;
}
node<T>* current_node = tail;
while(current_node)
{
if(current_node->next == NULL)
{
current_node->next = new_node;
new_node->prev = current_node;
}
current_node = current_node->next;
}
number_of_elements++;
}
void list<T>::add_node(node<T> object)
{
node<T>* newNode = new node<T>;
*newNode = object;
if(!tail)
{
tail = newNode;
return;
}
node<T>* current_node = tail;
while(current_node)
{
if(current_node->next == NULL)
{
current_node->next = newNode;
newNode->prev = current_node;
}
current_node = current_node->next;
}
number_of_elements++;
}
template<class T>
void list<T>::set_cardinal_coordinates()
{
list<dot_cell> dot_cell_list;
dot_cell first_dot_cell;
first_dot_cell->southeast->first->x = 0;
first_dot_cell->southeast->first->y = 0;
first_dot_cell->southeast->last->x = 1;
first_dot_cell->southeast->last->y = 0;
first_dot_cell->east->first->x = first_dot_cell->southeast->last->x;
first_dot_cell->east->first->y = first_dot_cell->southeast->last->y;
first_dot_cell->east->last->x = first_dot_cell->east->first->x + cos(60);
first_dot_cell->east->last->y = first_dot_cell->southeast->last->y + sin(60);
first_dot_cell->northeast->first->x;
first_dot_cell->northeast->first->y;
first_dot_cell->northeast->last->x;
first_dot_cell->northeast->last->y;
first_dot_cell->northwest->first->x;
first_dot_cell->northwest->first->y;
first_dot_cell->northwest->last->x;
first_dot_cell->northwest->last->y;
first_dot_cell->west->first->x;
first_dot_cell->west->first->y;
first_dot_cell->west->last->x;
first_dot_cell->west->last->y;
first_dot_cell->southwest->first->x;
first_dot_cell->southwest->first->y;
first_dot_cell->southwest->last->x;
first_dot_cell->southwest->last->y;
for(unsigned long long i = 0; i < number_of_elements; i++)
{
dot_cell actual_cell;
line* southeast;
line* east;
line* northeast;
line* northwest;
line* west;
line* southwest;
}
}
*/
int main()
{
dot_cell tail;
}
It'll be some sort of linked list when I'm done, but I'm wondering if this is the right syntax for using a node that has the same template parameter as the list AND to be able to declare
list<type> myList;
... is there some scope operator to be used when declaring templates?
Also, can you declare
template <struct T>
instead?
Thanks a lot!!
AeonFlux
Last edited on Sep 27, 2014 at 11:18pm UTC
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