byte characterwidth;
characterwidth = VGA->registers->SequencerRegisters.REGISTERS.CLOCKINGMODEREGISTER.DotMode8;
characterwidth = !characterwidth; //0 or 1 to add!
characterwidth |= 8; //Base of 8 to get 8 or 9!
VGA->precalcs.characterwidth = characterwidth; //Store!
So any non-0 value becomes 0 and 0 becomes 1? (Used in my VGA emulation)