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#include <iostream>
#include <vector>
#include <windows.h>
using namespace std;
char map [20][31]=
{
"##############################",
"# #",
"# #",
"# #",
"# #",
"# #",
"# #",
"# #",
"# #",
"# #",
"# #",
"# #",
"# #",
"# #",
"# #",
"# #",
"# #",
"# #",
"# #",
"##############################"
};
bool game_running=true;
int y,x;
int j=1;
int i=1;
int main()
{
while(game_running==true)
{
system("cls");cout<<" your score is 0"<<endl;
for (int display=0; display<20; display++)
{
cout<<map[display]<<endl;
}system("pause>null");
if (GetAsyncKeyState(VK_DOWN))
{
int j2=1;
if (map[j2][i]==' ')
{
map[j][i]= ' ';
j++;
map [j][i]='@';
}
}
if(GetAsyncKeyState(VK_UP))
{
int j2 = j-1;
if(map[j2][i] == ' ')
{
map[j][i] =' ';
j--;
map[j][i]='@';
}
}
if (GetAsyncKeyState(VK_RIGHT))
{
int i2=i+1;
if (map [j][i2]==' ')
{
map[j][i]=' ';
i++;
map[j][i] ='@';
}
}
if (GetAsyncKeyState(VK_LEFT))
{
int i2=i-1;
if(map[j][i2]==' ')
{
map[j][i]=' ';
i--;
map[j][i]='@';
}
}
if (GetAsyncKeyState(VK_RETURN)){
return 0;
}
}
}
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