SDL wont render on a computer.

Jun 21, 2014 at 9:57pm
So when I start my program on my desktop, and many other computers, it would normally work, but when I try it on this laptop I use now, nothing is in the window of the program with no errors.

This is what it looks like: http://i.imgur.com/l8hLapE.png

-I recently reinstalled windows on the laptop, I'm not sure if it worked before.

-I tried all the possible rendering flags

-I have 3 drivers, one of them has to work.

So yea, I have no clue why it does not work, You don't even need the code, I tried sdl image tests, same thing.
Jun 21, 2014 at 11:22pm
-I have 3 drivers, one of them has to work.
Maybe they're conflicting?

It looks like it hit something that's stopping it from displaying properly; maybe an infinite loop. Try getting a different version of the .dll, or even try building it yourself.
Jun 21, 2014 at 11:54pm
>_>

I swear that when I used sdl_renderer_software it said that the no matching driver could be found, but I guess I might've done something before that might've fixed something. I was using accelerated version because I got no errors from it.
Jun 22, 2014 at 12:35am
Try creating a hardware renderer in your code and if that fails then fallback on a software one.

That way your code will work pretty much everywhere.
Jun 22, 2014 at 4:54pm
Can you quickly tell me which renderer falls back into what, because there is accelerated, software, presentvsync, and texture target renderers :S
Topic archived. No new replies allowed.