GLUT fullscreen issues
Jun 20, 2014 at 7:35pm UTC
i am very new to opengl/glut, and am having trouble going full screen. whenever i run the code it screws up my screen, but it compiles fine. here is my code:
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#define FREEGLUT_STATIC
#define GLEW_STATIC
#include <GL/glew.h>
#include <GL/freeglut.h>
#include <SOIL/SOIL.h>
void draw() {
GLuint tex_2d = SOIL_load_OGL_texture("menu.jpg" , SOIL_LOAD_AUTO, SOIL_CREATE_NEW_ID, SOIL_FLAG_MIPMAPS | SOIL_FLAG_INVERT_Y | SOIL_FLAG_NTSC_SAFE_RGB | SOIL_FLAG_COMPRESS_TO_DXT);
glutSwapBuffers();
glutPostRedisplay();
}
int main(int argc, char *argv[]) {
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGBA);
glutInitWindowSize(600, 600);
glutCreateWindow("Sword Art Online" );
glutFullScreen();
glutDisplayFunc(draw);
glutMainLoop();
return 0;
}
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