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#include "GameLoop.h"
#include "Rolling.h"
#include <iostream>
GameLoop::GameLoop()
{
TileText = {"GO", "MEDITER-RANEAN AVENUE", "COMMUNUTY CHEST", "BALTIC AVENUE", "INCOME TAX", "READING RAILROAD", "ORIENTAL AVENUE", "CHANCE", "VERMONT AVENUE", "CONNECTICUT", "JAIL", "ST. CHARLES PLACE", "ELECTRIC COMPANY", "STATES AVENUE",
"VIGINIA AVENUE", "PENNSYLVANIA RAILROAD", "ST. JAMES PLACE", "COMMUNUTY CHEST", "TENNESSEE AVENUE", "NEW YORK AVENUE", "FREE PARKING", "KENTUCKY AVENUE", "CHANCE", "INDIANA AVENUE", "ILLINOIS AVENUE", "B. & O. RAILROAD", "ATLANTIC AVENUE",
"VENTNOR AVENUE", "WATER WORKS", "MARVIN GARDENS", "GO TO JAIL", "PACIFIC AVENUE", "NORTH CAROLINA AVENUE", "COMMUNUTY CHEST", "PENNSYLVANIA AVENUE", "SHORT LINE", "CHANCE", "PARK PLACE", "LUXURY TAX", "BOARD WALK"};
}
void GameLoop::Loop(int Loops){
while(Loops > 0){
Loops--;
}
}
GameLoop::~GameLoop()
{
//dtor
}
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