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struct Player
{
int x, y, ID, weapon, type, frame;
int gunDis, gunOffX, gunOffY;
float dir, health;
bool ready;
string name, verify;
ENetPeer *peer;
int hi;
};
///////////////////BULLET STRUCT HERE////////////////
struct Bullet
{
float x, y, speed, dir, damage;
int radius, playerID, life;
int type, explosive, collidedPlayer;
bool active;
//int hi;
//bool playerCollision;
};
/////////////////////////////////////////////////////
struct Item
{
int x;
int y;
int type;
};
int main () {
al_init();
if (!enet_initialize())
cout << "Initialized ENet\n";
ENetAddress address;
ENetHost * server;
ENetEvent event;
address.host = ENET_HOST_ANY;
address.port = 12345;
server = enet_host_create(&address, 32, 1, 0, 0);
if (address.port != NULL)
cout << "Binded to port " << address.port << endl;
if (server != NULL)
cout << "Successfully created ENet Server\n";
if (server == NULL) {
cout << "ERROR: Could not create ENet Server " << endl << "Press any key to exit...\n";
system("pause>nul");
exit(EXIT_FAILURE);
}
ALLEGRO_EVENT_QUEUE *event_queue = NULL;
ALLEGRO_TIMER *timer = NULL;
event_queue = al_create_event_queue();
timer = al_create_timer(1.0 / 60.0);
al_register_event_source(event_queue, al_get_timer_event_source(timer));
al_start_timer(timer);
while (!done) {
ALLEGRO_EVENT ev;
al_wait_for_event(event_queue, &ev);
if (ev.type == ALLEGRO_EVENT_TIMER) {
UpdateBullets(bullets, players, server);
UpdateGame(gameState, countDown, startTimer, startTimerStart, players, bullets, items, server, resetCount, resetTimerStart, resetTimer);
}
while (enet_host_service (server, & event, 0) > 0) {
switch (event.type) {
case ENET_EVENT_TYPE_RECEIVE:
{
//printf("Recieved a packet containing %s\n", event.packet->data);
if(event.packet->data[0] == 'P') {
char message[100];
int messageCount = 0;
int x;
int y;
float dir;
int ID;
int frame;
for(unsigned int i = 1; i < event.packet->dataLength; ++i) {
message[i] = event.packet->data[i];
}
string coords = message;
istringstream ss(coords);
string token;
while(getline(ss, token, ',')) {
if (messageCount == 1) {
x = atoi(token.c_str());
}
else if (messageCount == 2) {
y = atoi(token.c_str());
}
else if (messageCount == 3) {
dir = atof(token.c_str());
}
else if (messageCount == 4) {
ID = atoi(token.c_str());
}
else if (messageCount == 5) {
frame = atoi(token.c_str());
}
messageCount++;
}
cout << "Size: " << players.size() << " X: " << x << " Y: " << y << " ID: " << ID << " Frame: " << frame << endl;
players[ID].x = x;
players[ID].y = y;
players[ID].dir = dir;
players[ID].frame = frame;
}
else if (event.packet->data[0] == 'N') {
char message[100];
int messageCount = 0;
int ID;
float x;
float y;
int type;
string name;
string verify;
for(unsigned int i = 0; i < event.packet->dataLength; ++i) {
message[i] = event.packet->data[i];
}
string coords = message;
istringstream ss(coords);
string token;
while(getline(ss, token, ',')) {
if (messageCount == 1) {
ID = atoi(token.c_str());
}
else if (messageCount == 2) {
x = atoi(token.c_str());
}
else if (messageCount == 3) {
y = atoi(token.c_str());
}
else if (messageCount == 4) {
name = token;
}
else if (messageCount == 5) {
type = atoi(token.c_str());
}
else if (messageCount == 6) {
verify = token;
}
messageCount++;
}
players[ID].name = name;
players[ID].x = x;
players[ID].y = y;
players[ID].weapon = BAZOOKA;
players[ID].type = type;
players[ID].ready = false;
players[ID].verify = "Verified";
if (players[ID].type == 0) {
players[ID].gunOffX = 45;
players[ID].gunOffY = 21;
}
else if (players[ID].type == 1) {
players[ID].gunOffX = 45;
players[ID].gunOffY = 15;
}
players[ID].gunDis = 20;
cout << "Name: " << name << " ID: " << ID << " X: " << x << " Y: " << y << " Type: " << type << endl << endl;
}
else if(event.packet->data[0] == 'M') {
char message[100];
int messageCount = 0;
float dir;
int ID;
for(unsigned int i = 1; i < event.packet->dataLength; ++i) {
message[i] = event.packet->data[i];
}
string coords = message;
istringstream ss(coords);
string token;
while(getline(ss, token, ',')) {
if (messageCount == 1) {
dir = atof(token.c_str());
}
else if (messageCount == 2) {
ID = atoi(token.c_str());
}
messageCount++;
}
players[ID].dir = dir;
}
else if (event.packet->data[0] == 'B') {
char message[100];
int messageCount = 0;
int ID;
for(unsigned int i = 0; i < event.packet->dataLength; ++i) {
message[i] = event.packet->data[i];
}
string coords = message;
istringstream ss(coords);
string token;
while(getline(ss, token, ',')) {
ID = atoi(token.c_str());
}
}
}
if(event.packet->data[0] == 'R') {
char message[100];
int messageCount = 0;
int ID;
for(unsigned int i = 1; i < event.packet->dataLength; ++i) {
message[i] = event.packet->data[i];
}
string coords = message;
istringstream ss(coords);
string token;
while(getline(ss, token, ',')) {
ID = atoi(token.c_str());
}
players[ID].ready = true;
}
enet_packet_destroy (event.packet);
}
break;
case ENET_EVENT_TYPE_DISCONNECT:
printf ("%s disconected.\n", event.peer -> data);
event.peer -> data = NULL;
for (unsigned int i = 0; i < players.size(); i++) {
if(players[i].peer->address.host == event.peer->address.host && players[i].peer->address.port == event.peer->address.port) {
players.erase(players.begin() + i);
cout << "Size: " << players.size() << endl;
break;
}
}
break;
}
}
string playerPacket = "";
for (unsigned int i = 0; i < players.size(); i++) {
char packet[256];
string buf;
sprintf_s(packet, sizeof(packet), "P,%i,%i,%i,%f,%s,%f,%i,%i,%i;", players[i].ID, players[i].x, players[i].y, players[i].dir, players[i].name.c_str(), players[i].health, players[i].type, players[i].frame, players[i].weapon);
buf = packet;
playerPacket = playerPacket + buf;
}
const char *packetBuf = playerPacket.c_str();
ENetPacket *p = enet_packet_create((char*)packetBuf, strlen(packetBuf)+1, ENET_PACKET_FLAG_UNSEQUENCED);
//printf("Sent a packet to client containing %s\n", playerPacket);
enet_host_broadcast(server, 0, p);
}
enet_host_destroy(server);
}
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