I'm new to the forum, but not to the site, I've been using it for 2 years now, and so far all my questions were answered by just searching old topics. This one in special I just couldn't find any good help so far.
I need to write a program which will take an input string and, reading each char of the string, will generate a sound (like music notes: do, re, me, fa, so...). I've looked over some libraries but not many have really helped me, and Csound I just couldn't understand :(
I have tried the Beep() function, but the output isn't exaclty what I need.
That's why I'm here, I was wondering if any of you know a good library or API for generating sounds. Something like with and input of frequency, or the note itself (a string "re"), and the output being the "hearable" sound.
Oh, sorry, I forgot to say this: I'm on Windows, and the program does not need to be crossplatform.
EDIT: DirectX seems complicated, and if I had more time I would certanly study it, though this is for a college work and my time is really small.
The teacher has suggested using Javasound (for those programming in Java). If there is anything like that for C++, that's what I'm looking for.
sndPlaySound()
or PlaySound() in windows. The file must be a .wav or possibly a .mp3 to work. As for sounds based on raw data values, I know of OpenAL. BUT that is more complex.
If you're looking for a lib that allows you do say things like "play a C tone followed by a D# tone" etc... your best bet is some kind of MIDI creation lib. You won't find anything like that in a traditional audio lib because audio output typically doesn't work that way.
I don't know anything about existing MIDI libs or how to use them, so I can't help you there.
But if you want to generate the audio data yourself... that certainly can be done, but it is non-trivial. Believe it or not, someone asked this exact question before and I gave them a pretty detailed walkthrough on how it could be done: