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#include <iostream>
#include <iomanip>
#include <string>
using namespace std;
const int NOT_FOUND = -1;
const int MAX_PLAYERS = 25;
const int MAX_LEVELS = 11;
const int LIST_FULL = 0;
const int IN_LIST = 1;
const int ADDED = 2;
class RatingAdjustmentLevel
{
private:
int ratingDiff;
int adjAmtNotUpset;
int adjAmtUpset;
public:
// Reads the three fields.
void Read()
{
cin >> ratingDiff >> adjAmtNotUpset >> adjAmtUpset;
}
// Returns the value of ratingDiff.
int GetDiff() const
{
return ratingDiff;
}
// Returns the value of adjAmtNotUpset.
int GetAdjAmtNotUpset() const
{
return adjAmtNotUpset;
}
// Returns the value of adjAmtUpset.
int GetAdjAmtUpset() const
{
return adjAmtUpset;
}
}; // RatingAdjustmentLevel
class Player
{
private:
string state;
int rating;
string last;
string first;
public:
// Reads the four fields.
void Read()
{
cin >> state >> rating >> last >> first;
}
// Returns the first name.
string GetFirst() const
{
return first;
}
// Returns the last name.
string GetLast() const
{
return last;
}
// Returns the rating.
int GetRating() const
{
return rating;
}
// Displays rating, last name, first name and state.
// See output description for the exact output format.
void Print() const
{
cout << setiosflags(ios::left);
cout << setw(8) << rating
<< setw(17) << last
<< setw(18) << first
<< setw(5) << state << endl;
}
// Returns true if the first and last names of Player p are
// respectively, equal to the first and last name of this
// object, itself.
// params: in
bool Equals( const Player& p ) const
{
if (p.GetFirst() == first && p.GetLast() == last)
return true;
else
return false;
}
// Updates the rating by adding points to rating.
void UpdateRating( int points )
{
rating += points;
}
}; // Player
class PlayerList
{
private:
Player list[MAX_PLAYERS];
int numPlayers;
// Returns the index of array element of list
// that has the same first name and last name as p.
// It returns -1 otherwise.
// params: in
int Find( const Player& p ) const
{
for (int i = 0; i < numPlayers; i++)
if (list[i].Equals(p) == true)
return i;
return NOT_FOUND;
}
public:
// Reads numPlayers and that number of players into list.
void Read()
{
cin >> numPlayers;
for (int i = 0; i < numPlayers; i++)
list[i].Read();
}
// Returns LIST_FULL if list is full, IN_LIST if p is in list already,
// and ADDED otherwise after adding p to the end of list.
// params: in
int Add(const Player& p)
{
if (numPlayers >= MAX_PLAYERS)
return LIST_FULL;
else if (Find(p) != NOT_FOUND)
return IN_LIST;
else
{
list[numPlayers].Read();
numPlayers++;
return ADDED;
}
}
// Returns false if p is not in list, and true otherwise after removing
// p from list and moving players in list after p up one position.
// params: in
bool Remove( const Player& p )
{
int index = Find(p);
if (index == NOT_FOUND)
return false;
else
{
for (int i = index; i < numPlayers; i++)
{
list[i] = list[i + 1];
}
numPlayers --;
return true;
}
}
// Displays all players in list.
// See output description for the exact output format.
void Print() const
{
cout << "The current number of table tennis player is "
<< numPlayers << "." << endl;
cout << setiosflags(ios::left);
cout << setw(8) << "RATING"
<< setw(17) << "LAST NAME"
<< setw(18) << "FIRST NAME"
<< setw(5) << "STATE" << endl;
for (int i = 0; i < numPlayers; i++)
{
list[i].Print();
}
}
// Updates the ratings of p1 (winner) and p2 (loser) in list according to chart[].
// When the method is called, p1 and p2 only have the player's name and
// adjAmt may not have the correct value;
// after the method is executed, p1 and p2 should have all player's data,
// including the updated rating, and adjAmt should have the correct value
// that is used to update the two players' ratings.
// params: in, in, inout, inout, out
void ProcessMatchResult( const RatingAdjustmentLevel chart[],
Player& p1, Player& p2, int& adjAmt )
{
int chartIndex = 0;
int decreaseFlip = -1;
int p1index = Find(p1);
int p2index = Find(p2);
int p1rating = list[p1index].GetRating();
int p2rating = list[p2index].GetRating();
//May be able to remove some of this
int difference = p1rating - p2rating;
for(int i = 0; i < MAX_LEVELS; i ++)
{
if(abs(difference) > chart[i].GetDiff())
chartIndex ++;
}
if(difference >= 0)
adjAmt = chart[chartIndex].GetAdjAmtNotUpset();
else
adjAmt = chart[chartIndex].GetAdjAmtUpset();
p1.UpdateRating(adjAmt);
int loser = adjAmt * decreaseFlip;
p2.UpdateRating(loser);
//Printing Statement here (??)
}
}; //PlayerList
class Tournament
{
private:
RatingAdjustmentLevel chart[MAX_LEVELS];
PlayerList allPlayers;
void NametoPlayer()
{
string Last, First;
cin >> Last >> First;
// ??????
}
public:
// Reads the rating adjustment chart.
void ReadRatingAdjustmentLevelChart()
{
for(int i = 0; i < MAX_LEVELS; i ++)
chart[i].Read();
}
// Reads the players' list to allPlayers.
void ReadPlayerList()
{
allPlayers.Read();
}
// Displays all players in allPlayers.
void PrintPlayerList() const
{
allPlayers.Print();
}
// Processes all transactions until the end of file.
void ProcessAllTransactions()
{
while(cin)
{
char action;
int result;
string lastName, firstName;
Player entry, entry2;
cin >> action;
if(action == 'A')
{
entry.Read();
result = allPlayers.Add(entry);
if(result == LIST_FULL)
cout << "Cannot perform add operation - the list is FULL!";
else if(result == IN_LIST)
cout << "Cannot perform add operation - "
<< entry.GetFirst() << entry.GetLast
<< " is already in the list!" << endl;
else
cout << "Performed add operation - for "
<< entry.GetFirst << entry.GetLast << ".";
cout << endl;
}
else if(action == 'D')
{
//get input into entry
//run entry through Remove
//Printing statement??
}
else if(action == 'P')
{
//Magically read names into two classses
//Call ProcessMatchResult
//Printing statement???
}
}
}
}; // Tournament
int main()
{
return 0;
}
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