Hello,
I am on a research project where I want to compare a game on a server-client enviroment and distributed enviroment (as bitorrent).
I have made the game on a server-client enviroment and for the distributed version I want multicast so all the hosts receive the message without conecting to each other. It would be like sending a message to 224.0.0.1 and resulted in a "ENET_EVENT_TYPE_RECEIVE".