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#include <iostream>
#include <vector>
using namespace std;
class SpaceShip
{
//the name of the ship
string _name;
//The name of your weapon and your damage
string weapons[4];
int weaponDamage[4];
//Misc stats
int enginePower, maxSheildPower, mass, hull, sheildPower ,currentUnsetWeapon = 0;
public:
//Are we alive?
bool alive = true;
void initialize(string name, int defultEnginePower, int defultSheildPower, int defultMass, int defultHull)
{
_name = name;
enginePower = defultEnginePower;
sheildPower = defultSheildPower;
mass = defultMass;
hull = defultHull;
}
void setWeapon(string name, int damage)
{
if (4 > currentUnsetWeapon)
{
weapons[currentUnsetWeapon] = name;
weaponDamage[currentUnsetWeapon] = damage;
}
else
{
cout << "This ship has no more weapon slots\n";
}
currentUnsetWeapon++;
}
void FireWeapons(int weapon, SpaceShip target)
{
if(alive)
{
cout << _name << " has fired its " << weapons[weapon] << " at " << target._name << ".\n\n";
target.TakeDamage(weaponDamage[weapon]);
}
}
void TakeDamage(int damage)
{
if(alive)
{
if(sheildPower > 0)
{
sheildPower -= damage;
}
else
{
hull -= damage;
}
if(hull <= 0)
{
alive = false;
}
cout << _name << " takes " << damage << " damage.\n" <<_name << " sheild: " << sheildPower << "\n" <<_name << " hull: " << hull << "\n\n";
if(!alive)
{
cout << _name << " has been destroied.";
}
}
else
{
cout << "This ship has already been destroyed\n";
}
}
};
int main()
{
//A Scout Ship
SpaceShip ScoutShip;
ScoutShip.initialize("Striker",5,1,1,2);
ScoutShip.setWeapon("Light Lazer",1);
ScoutShip.setWeapon("Light Lazer",1);
ScoutShip.setWeapon("Light Lazer",1);
ScoutShip.setWeapon("Light Missile",4);
//A Cruser
SpaceShip Cruser;
Cruser.initialize("Destroyer",3,5,7,10);
Cruser.setWeapon("Light Lazer",1);
Cruser.setWeapon("Heavy Lazer",3);
Cruser.setWeapon("Ion Cannon",10);
Cruser.setWeapon("Heavy Missile",7);
Cruser.FireWeapons(0, ScoutShip);
ScoutShip.FireWeapons(3, Cruser);
Cruser.FireWeapons(2, ScoutShip);
return 0;
}
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