RPG path based?

My RPG is a click based game you click where you want to go and it will need to dodge all the objects a bit like the game runescape. If the path is blocked it needs to move around objects

Does anybody have a rough idea of the best way to approach this

Thanks
closed account (N36fSL3A)
I strongly recommend implementing a pathfinding algorithm such as A*. A quick Google search should do.
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