What is wrong with my source code (HANDLE)
Okay, I made a program which hides the annoying blinking cursor, but it's not working correctly... the cursor is still there.
I tried with Visual Studio and Dev-C++, but the cursor does not hide from the console. Thank you, here's the code:
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#ifndef _UTILITIES_H_
#define _UTILITIES_H_
#endif
#include <iostream>
#include <conio.h>
#include <windows.h>
using namespace std;
void CursorOff();
void InitProgram()
{
system("color f2");
CursorOff();
cout << "Welcome";
_getch();
}
void CursorOff()
{
HANDLE Handle = GetStdHandle(STD_OUTPUT_HANDLE);
CONSOLE_CURSOR_INFO lpCursor;
lpCursor.bVisible = false;
SetConsoleCursorInfo(Handle, &lpCursor);
}
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#include <utilities.h>
int main()
{
InitProgram();
return 0;
}
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Last edited on
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#include <iostream>
#include <conio.h>
#include <windows.h>
using namespace std;
void CursorOff();
void InitProgram()
{
system("color f2");
CursorOff();
cout << "Welcome";
_getch();
}
void CursorOff()
{
HANDLE h = GetStdHandle(STD_OUTPUT_HANDLE);
CONSOLE_CURSOR_INFO info;
GetConsoleCursorInfo(h, &info);
info.bVisible = FALSE;
SetConsoleCursorInfo(h, &info);
}
int main()
{
InitProgram();
}
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Don't leave struct members uninitialized.
So, that's what was missing GetConsoleCursorInfo.
Thank you.
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