1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374
|
#include<iostream>
#include <cstdlib>
#include <ctime>
#include <stdio.h>
using namespace std;
/*COM252 War midterm project
* Rob Mancuso, Matthew Wimpelberg
*/
int funcCount = 0;
//Deck class to hold an array of cards
class Deck
{
public:
int wDeck[52];
int shuffledDeck[52];
//Populate the deck with cards
void fillDeck()
{
int i = 0;
int cardnum = 2;
//Start with card 2 and fill 4 of each up to 14
//We will handle printing J Q K A later from 11-14
while (i<52)
{
for (int j = 1; j<5; j++)
{
wDeck[i] = cardnum;
i++;
}
cardnum++;
}
}
//Print method for debugging
void printDeck()
{
for (int i = 0; i<52; i++)
{
switch (shuffledDeck[i])
{
case 11:
cout << "J" << endl;
break;
case 12:
cout << "Q" << endl;
break;
case 13:
cout << "K" << endl;
break;
case 14:
cout << "A" << endl;
break;
default: cout << shuffledDeck[i] << endl;
}
}
}
void shuffleDeck()
{
short int nums[52];
short int x = 0, y = 0;
srand(time(NULL));
x = 0;
while (x < 52)
{
y = 0;
//Generate a random number in the range of 0-52
nums[x] = rand() % 52;
//Check each number in the array to make sure the current random number isn't in it
while (y < 52)
{
//If another number is equal to this one.
if (nums[y] == nums[x] && x != y) //If another number is equal to this one.
{
--x; //Set x back one.
y = 0; //Reset y;
break; //Try again.
}
else
{
++y; //Otherwise, check the next number.
}
}
++x; //When we reach here, if --x happened, we need to start over.
}
x = 0;
//Fill the empty array of shuffled cards with the value of a random array element as the index of the ordered deck
while (x < 52)
{
shuffledDeck[x] = wDeck[nums[x]];
++x;
}
}
};
//Class to hold each players hand as a linked list
class Hand
{
public:
int value;
};
class Link
{
public:
Hand *pHand;
Link *Next;
};
class LinkedList
{
private:
Link *First;
Link *Last;
public:
LinkedList()
{
First = NULL;
}
//Add a card to the beginning of the list
void AddCard(int cValue)
{
Link *newLink = new Link;
Hand *nHand = new Hand;
newLink->pHand = nHand;
nHand->value = cValue;
newLink->Next = First; //makes next null
First = newLink;
}
//Add a card at the end or in this case the bottom of the pile so that it's not used by the player in the next hand after a winning one
void AddCardEnd(int cValue)
{
//We setup two pointers to Link objects
Link *lastItem = new Link;
Link *newNode = new Link;
Hand *nHand = new Hand;
//This pointer called lastItem will start at the first element and go through the list
lastItem = First;
//Set the parameters of the hand
newNode->pHand = nHand;
nHand->value = 1;
//If the first item is null then set it to the new Node
if (First == NULL)
{
First = newNode;
First->Next = NULL;
}
else
{
//Loop through the linked list to find the last element
while (lastItem->Next != NULL)
{
lastItem = lastItem->Next;
}
//The item after the last item will be our new item
lastItem->Next = newNode;
}
}
void RemoveCard()
{
delete First->pHand;;
First = First->Next;
}
//Remove the entire linked list
void RemoveList(LinkedList LL)
{
Link *current = new Link;
Link *temp = new Link;
current = First;
//Loop through the list for the last item
while (current != NULL)
{
//Since we are going to remove the current link, we must store the next node in a temp variable to reuse
temp = current->Next;
//Remove the hand and the link, then move to the next item by setting current back to temp which held the node after the one we delet
delete current->pHand;
delete current;
current = temp;
}
//Since you've reached the end, there is one more link and card that is null that must be deleted
delete current->pHand;
delete current;
}
int Display()
{
Link *current = First;
while(current != NULL)
{
cout << current->pHand->value << "\n";
current=current->Next;
return current->pHand->value;
}
}
int CountCards()
{
Link *current = First;
int counter=0;
while(current != NULL)
{
counter++;
current=current->Next;
}
return counter;
}
int turn()
{
int val;
Link *current = First;
val = current->pHand->value;
cout << val;
//First = First->Next;
return val;
}
//Deal out three cards from each player if there is a tie aka war
int war()
{
int val1, val2, val3;
val1 = turn();
val2 = turn();
val3 = turn();
return turn();
}
};
int main()
{
//Setup a deck object to hold the shuffled array and two linkedlist for a players hand
Link *First= new Link;
Link *Current=First;
Deck nDeck;
int z=0;
LinkedList P1;
LinkedList P2;
int x;
int counter = 0;
//Fill in the deck then shuffle it
nDeck.fillDeck();
nDeck.shuffleDeck();
nDeck.printDeck();
int p1count,p2count;
//Deal out the cards to each player from the shuffled deck
for (int i = 0; i < 52; i++)
{
if (i % 2 == 0)
{
P1.AddCard(nDeck.shuffledDeck[i]);
}
else
{
P2.AddCard(nDeck.shuffledDeck[i]);
}
}
cout << "-----Player1-----" << endl;
cout << "-----Player2-----" << endl;
cout << "-------------------------" << endl;
int P1Card, P2Card, wCard1, wCard2;//holds the value of the turn
int wCount = 0;
do
{
cout <<"PLAYER ONE SCORE IS " << p1count << "\n";
cout <<"PLAYER TWO SCORE IS " << p2count << "\n";
//cin >> x;
cout << "P1 card: ";
P1Card = P1.turn();
cout << endl << "P2 card : ";
P2Card = P2.turn();
cout << endl;
//these ifs compare the value of the cards turned
if (P1Card == 1 || P2Card==1)
{
P1.RemoveCard();P2.RemoveCard();
continue;
}
if (P1Card > P2Card)
{
cout << "Player1 wins this round!";
P1.RemoveCard();
P1.AddCardEnd(P1Card);
P1.AddCardEnd(P2Card);
P2.RemoveCard();
cout << "Player 1 now has ";
}
if (P2Card > P1Card)
{
cout << "Player2 wins this round!";
P2.RemoveCard();
P2.AddCardEnd(P2Card);
P2.AddCardEnd(P1Card);
P1.RemoveCard();
}
do
{
if (P1Card == P2Card)
{
cout << "WAR" << "\n";
LinkedList war;
war.AddCard(P1Card);
P1.RemoveCard();
war.AddCard(P1.turn());
P1.RemoveCard();
war.AddCard(P1.turn());
P1.RemoveCard();
war.AddCard(P1.turn());
P1.RemoveCard();
war.AddCard(P1.turn());
P1.RemoveCard();
war.AddCard(P2Card);
P2.RemoveCard();
war.AddCard(P2.turn());
P2.RemoveCard();
war.AddCard(P2.turn());
P2.RemoveCard();
war.AddCard(P2.turn());
P2.RemoveCard();
war.AddCard(P2.turn());
P2.RemoveCard();
wCard1=war.turn();
war.RemoveCard();
wCard2=war.turn();
war.RemoveCard();
if (wCard1==1 || wCard2==1)
{
P1.RemoveCard();P2.RemoveCard();
break;
}
int addme=1;
cout << "WCARD1 IS " << wCard1 << "\n";
cout << "WCARD2 IS " << wCard2 << "\n";
if (wCard1 > wCard2)
{
cout << "P1 wins war" << "\n";
while (addme!=0)
{
addme=war.Display();
cout << "I ADDED " << addme << "\n";
P1.AddCardEnd(addme);
war.RemoveCard();
}
}
if (wCard1 < wCard2)
{
cout << "P2 wins war" << "\n";
while (addme!=0)
{
addme=war.Display();
cout << "I ADDED " << addme << "\n";
P2.AddCardEnd(addme);
war.RemoveCard();
}
}
}
} while (wCard1 == wCard2);//repeats war while the cards turned last in both hands equal each other
p1count=P1.CountCards();
p2count = P2.CountCards();
} while (p1count<52 & p2count<52);
return 0;
}
|