#include <iostream>
#include <cstring>
#include <cstdlib>
#include <ctime>
#include <stdlib.h>
#include <string.h>
#include <stdio.h>
using namespace std;
const int rows = 10;
const int columns = 10;
const int EachShip = 5;
struct players{
string name, ships[EachShip];
int size[EachShip];
char board[rows][columns];
int loc[EachShip];
} play1, play2;
int initialization(players &play1, players &play2);
void aBoard(players &player);
void initarr(players &play1, players &play2, string, int, int);
void input1(players &player);
void placement(players &player, int, int, int, int);
int currentBoard(players &player);
int initialization(players &play1, players &play2) {
play1.name = "Player 1";
play2.name = "Player 2";
string shipType[] = {"Carrier, Battleship, Destroyer, Submarine, Patrol Boat"};
int loc[] = {1, 1, 1, 1, 1, 1};
int size[] = {5, 4, 2, 3, 3};
return shipType[4], loc[4], size[4];
}
void initarr(players &play1, players &play2, string shipType[], int loc[], int size[]){
for (int i = 0; i < EachShip; i++)
play1.ships[i] = shipType[i];
for (int i = 0; i < EachShip; i++)
play1.loc[i] = loc[i];
for (int i = 0; i < EachShip; i++)
play1.size[i] = size[i];
for (int i = 0; i < EachShip; i++)
play2.ships[i] = shipType[i];
for (int i = 0; i < EachShip; i++)
play2.loc[i] = loc[i];
for (int i = 0; i < EachShip; i++)
play2.size[i] = size[i];
}
int main(int argc, const char *argv[]){
int play;
int loc[4], size[4];
string shipType[4];
cout << "Welcome to 2-player battleship. Press 1 to continue or anything else to quit." << endl;
cin >> play;
{
if (play == 1){
initialization(play1, play2);
initarr(play1, play2, shipType, loc, size);
aBoard(play1);
cout << endl << "------------------------------" << endl;
aBoard(play2);
system("clear");
input1(play1);
input1(play2);
}
else
{
return 0;
}
}
return 0;
}
void aBoard(players &player){
cout << player.name << "'s initial board. " << endl << endl;
for(int x = 0; x < rows; x++)
{
for(int y = 0; y < columns; y++)
{
player.board[x][y] = '0';
cout << player.board[x][y] << " | ";
}
cout << endl;
}
}
void input1(players &player) {
int aShip, x, y, direction;
cout << player.name << endl;
for (aShip = 0; aShip < EachShip; aShip++)
{
cout << "Place your " << player.ships[aShip] << ". To do so, first type the respective row (or x coordinate) of your choice. " << endl;
cin >> x;
if (x < 1 || x > 10){
cout << "Common... Follow the directions!" <<endl;
}
cout << "...and column(y coordinate)" <<endl;
cin >> y;
if (y < 1 || y > 10){
cout << "Common... Follow the directions!" << endl << endl;}
cout << "Now, do you want the ship to be placed vertically (1) or horizontally (2)? " <<endl;
cin >> direction;
cout <<endl;
if (direction != 1 && direction != 2)
cout << "Common... Follow the directions! Now re-do your selections." << endl <<endl;
else
{
placement(player, x, y, direction, aShip);
currentBoard(player);
}
}
}
void placement(players &player, int x, int y, int direction, int aShip){
system("clear");
if ((x < 1 || x > 10) || (y < 1 || y > 10) || (direction != 2 && direction != 1))
input1(player);
if (direction == 2) {
for (int d = 0; d < player.size[aShip]; d++) {
player.board[x + d][y] = player.loc[aShip];
}
}
else {
for (int d = 0; d < player.size[aShip]; d++){
player.board[x][y + d] = player.loc[aShip];
}
}
}
int currentBoard(players &player){
cout << " 1 2 3 4 5 6 7 8 9 10" << endl;
for (int y = 0; y != 10; y++){
if (y < 9)
cout << y + 1 << " ";
else
cout << 10 << " ";
for (int x = 0; x != 10; x++) {
cout << player.board[x][y] << " ";
}
cout << endl;
}
}
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