1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179
|
#include <Windows.h>
#include <iostream>
#include <BluetoothAPIs.h>
#include <ws2bth.h>
bool Move(int xadj, int yadj);
void LoadMap();
void DrawScreen();
using namespace std;
char Map[10][20] =
{
"###################",
"# * ^^#",
"# ##### #########",
"# # Y # # ^ #",
"# *# E # # ##### #",
"# # A #* # # ! # #",
"#* # H # # # #",
"# # ! # ####### #",
"#@ # ! # #",
"###################"
};
int Gamespeed = 100;
int Level = 1;
bool stopgame = false;
int Hp = 100;
int MaxHp = 100;
int Score = 0;
int PlayerX = 0;
int PlayerY = 0;
int Hp = 0;
const char Tile_Wall = (char)219;
const char Tile_Floor = ' ';
const char Tile_Goal = '!';
const char Tile_Enemy = '*';
const char Tile_Bonus = '^';
int main()
{
LoadMap();
DrawScreen();
while(stopgame == false && Level == 1)
{
bool playermoved = false;
if(GetAsyncKeyState(VK_UP ) & 0x8000) playermoved = Move( 0,-1);
else if(GetAsyncKeyState(VK_DOWN ) & 0x8000) playermoved = Move( 0, 1);
else if(GetAsyncKeyState(VK_LEFT ) & 0x8000) playermoved = Move(-1, 0);
else if(GetAsyncKeyState(VK_RIGHT) & 0x8000) playermoved = Move( 1, 0);
if(playermoved)
DrawScreen();
Sleep(Gamespeed);
}
while (stopgame == false && Level == 2)
{
system("cls");
cout << "You Win!!!\n\n";
cout << "Your score: " << Score << "\n\n";
cout << "© XDmanne games\n\n";
system("pause");
return EXIT_SUCCESS;
}
return 0;
}
bool Move(int xadj, int yadj)
{
int x = PlayerX + xadj;
int y = PlayerY + yadj;
bool canmove = true;
switch(Map[y][x])
{
case Tile_Wall: canmove = false; break;
case Tile_Floor: break;
case Tile_Goal: ++Level; break;
case Tile_Enemy: Hp -= 20; break;
case Tile_Bonus: Score += 20; break;
}
if(canmove)
{
PlayerX = x;
PlayerY = y;
Map[y][x] = Tile_Floor;
}
return canmove;
}
void LoadMap()
{
for(int y = 0; y < 10; ++y)
{
for(int x = 0; x < 20; ++x)
{
switch(Map[y][x])
{
case '#':
Map[y][x] = Tile_Wall;
break;
case '@':
Map[y][x] = Tile_Floor;
PlayerX = x;
PlayerY = y;
break;
}
}
}
}
void DrawScreen()
{
system("cls");
Map[PlayerY][PlayerX] = '@';
for (int y = 0; y < 10; y++)
{
cout << Map[y] << '\n';
}
Map[PlayerY][PlayerX] = Tile_Floor;
cout << "Hp: " << Hp << "/" << MaxHp << '\n';
cout << "Score: " << Score << '\n';
cout << "@=You" << '\n';
cout << "*=Enemy" << '\n';
cout << "!=Goal" << endl;
}
|