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#include <Windows.h>
#include <iostream>
#include <BluetoothAPIs.h>
#include <ws2bth.h>
bool Move(int xadj, int yadj);
void LoadMap();
void DrawScreen();
using namespace std;
char Map[10][20] =
{
"###################",
"# * ^^#",
"# ##### #########",
"# # Y # *# ^ #",
"# *# E # # ##### #",
"# # A #* # # ! # #",
"#* # H # # # #",
"# # ! # ####### #",
"#@ # ! # #",
"###################"
};
int Gamespeed = 100;
int Level = 1;
bool stopgame = false;
int Hp = 100;
int MaxHp = 100;
int Score = 0;
int PlayerX = 0;
int PlayerY = 0;
const char Tile_Wall = (char)219;
const char Tile_Floor = ' ';
const char Tile_Goal = '!';
const char Tile_Enemy = '*';
const char Tile_Bonus = '^';
int main()
{
LoadMap();
DrawScreen();
while(stopgame == false && Level == 1)
{
bool playermoved = false;
if(GetAsyncKeyState(VK_UP ) & 0x8000) playermoved = Move( 0,-1);
else if(GetAsyncKeyState(VK_DOWN ) & 0x8000) playermoved = Move( 0, 1);
else if(GetAsyncKeyState(VK_LEFT ) & 0x8000) playermoved = Move(-1, 0);
else if(GetAsyncKeyState(VK_RIGHT) & 0x8000) playermoved = Move( 1, 0);
if(playermoved)
DrawScreen();
Sleep(Gamespeed);
}
while (stopgame == false && Level == 2)
{
system("cls");
cout << "You Win!!!\n\n";
cout << "Your score: " << Score << "\n\n";
cout << "© XDmanne games\n\n";
system("pause");
return EXIT_SUCCESS;
}
return 0;
}
bool Move(int xadj, int yadj)
{
int x = PlayerX + xadj;
int y = PlayerY + yadj;
bool canmove = true;
switch(Map[y][x])
{
case Tile_Wall: canmove = false; break;
case Tile_Floor: break;
case Tile_Goal: ++Level; break;
case Tile_Enemy: Hp -= 20; break;
case Tile_Bonus: Score += 20; break;
}
if(canmove)
{
PlayerX = x;
PlayerY = y;
Map[y][x] = Tile_Floor;
}
return canmove;
}
void LoadMap()
{
for(int y = 0; y < 10; ++y)
{
for(int x = 0; x < 20; ++x)
{
switch(Map[y][x])
{
case '#':
Map[y][x] = Tile_Wall;
break;
case '@':
Map[y][x] = Tile_Floor;
PlayerX = x;
PlayerY = y;
break;
}
}
}
}
void DrawScreen()
{
system("cls");
Map[PlayerY][PlayerX] = '@';
for (int y = 0; y < 10; y++)
{
cout << Map[y] << '\n';
}
Map[PlayerY][PlayerX] = Tile_Floor;
cout << "Hp: " << Hp << "/" << MaxHp << '\n';
cout << "Score: " << Score << '\n';
cout << "@=You" << '\n';
cout << "*=Enemy" << '\n';
cout << "!=Goal" << endl;
}
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