Hello all,
I need to create a function with the following prototype:
bool isPermutation( const unsigned a[], unsigned elements );
unsigned a[] = {3, 0, 2, 1};
bool P1 = isPermutation( a, 4 );
would set P1 to true because the set of subscripts is {0, 1, 2, 3}, and the values are just a reordering of those values. On the other hand,
unsigned a[] = {3, 0, 2, 3};
bool P2 = isPermutation( a, 4 );
would set P2 to false because the set of subscripts is {0, 1, 2, 3}, but there’s no value that’s equal to 1.
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I'm not exactly sure how to do this. I thought about it a couple different ways. I first thought about taking the range (max/min) and then checking to see if the numbers in between are equal from each other, distance-wise.
I then thought that I should just make this basically a sort function (I used bubble-sort), and then to just check if the numbers are equi-distant from each other.
This is my basic bubble-sort. Perhaps it is wrong, but I'm not certain...Perhaps I am making this function harder than it has to be. Thanks for reading.
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unsigned temp = 0;
for (unsigned i = 0; i < elements; i++){
for (unsigned k = 0; k < elements-1; k++){
if (a[k] > a[k+1]){
temp = a[k+1];
a[k+1] = a[k];
a[k] = temp;
}}}
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Should I do a sort like this, and then do something where I subtract a[i+1] - a[i], and see if that equals '1'?. I would think that would mean they would have to be equidistant. Even if this is correct, I feel like it could be more efficient.