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// AICipher.cpp : Defines the entry point for the console application.
#include "stdafx.h"
struct Cipher
{
char num;
int i;
public :
Cipher(void);
~Cipher(void);
int find(void);
void systempause(void);
void clearscreen(void);
}cipher;
Cipher::Cipher(void)
{
char letter[] = {'a', 'b', 'c' , 'd', 'e', 'f', 'g', 'h', 'i', 'j', 'k', 'l', 'm', 'n', 'o', 'p', 'q', 'r', 's', 't', 'u', 'v', 'w', 'x', 'y', 'z', '\0'};
for(i = 0; letter[i] != '\0'; i++)
{
if (&letter[i] == &letter[0]||&letter[27])
{
cout<<letter[i]<<endl;clearscreen();
}
}
}
Cipher::~Cipher(void)
{
Cipher();
}
int Cipher::find(void)
{
cout<<"Press 1 for Cipher\nPress 2 for Find:"<<endl;
cin>>num;
switch(num)
{
case '1' : Cipher();
case '2' : find();
default : cout<<"nope!";
}
return 1;
systempause();
}
void Cipher::systempause(void)
{
system("pause");
}
void Cipher::clearscreen(void)
{
system("CLS");
}
int _tmain(int argc, _TCHAR* argv[])
{
while (cipher.find());
return 0;
}
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