pacman

Hey!
I am making pacman game..Every thing has been done.I have created ghosts but unable to move them.
Can any on help me in moving ghosts simultaneously?
Note: I am not using any sort of graphics..
Things like this are a massive faff to do in the console. I would really recommend getting something like SDL, SFML or Allegro to just make it graphical, then, not only will you have your ghosts moving, but you will be able to make graphics on all your future games and projects!

...But if you insist upon doing it on the console. Exactly how you want to move them depends on what your 'map' is like. How are you representing your game (source code would be very helpful)?
Anyone else remember CatChum?

(wikipedia) http://en.wikipedia.org/wiki/CatChum
(screenshot) http://goughlui.com/wp-content/uploads/2012/12/IMG_0286.jpg

That game got really difficult really fast!
Last edited on
Cool, I made something similar to pacman a year ago,
I know SFML before but think that SFML is way too much for just a simple chasing game, why not just print with printf and gotoxy them in command prompt

it was a prototype for enemy chasing algorithm in my RPG game which failed and my team decided to try something simpler which I am doing right now..

I got at most 153 at hard
and my teammate get like 305,
and he brag about it and said,
how could the creator lose in his own game ?
and I was like "ok,,,"

Anyway,
Here is the code :
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#include <iostream>
#include <stdio.h>
#include <windows.h>
#include <string>
#include <vector>

using namespace std;
char tmp_map[18][32];

char map[18][32] = {
	"+#############################+",
	"|                             |",
	"|                             |",
	"|## ########### ##   #########|",
	"|   |                         |",
	"| | |### |  |           |     |",
	"| |      |  | |###  |   |  |  |",
	"| | #####|  | |      ## |     |",
	"| |           |###  |      |  |",
	"| |##### ###         ##       |",
	"|          ######  ####### ###|",
	"|                             |",
	"|# ### ####      ###   #######|",
	"|                             |",
	"|                             |",
	"|                             |",
	"|                             |",
	"+#############################+"
	};

void ShowMap()
{
	for(int i = 0; i < 18; i++) {
		printf("%s\n",map[i] );
	}
}

void gotoxy( short x, short y )
{
    HANDLE hStdout = GetStdHandle(STD_OUTPUT_HANDLE) ;
    COORD position = { x, y } ;

    SetConsoleCursorPosition( hStdout, position ) ;
}

class entity {
public:
	entity( int x, int y ){
		this ->x = x;
		this ->y = y;
	}

	void move_x( int p ){
		if( map[y][x+p] == ' ' ) x += p;
	}

	void move_y( int p ){
		if( map[y+p][x] == ' ' ) y += p;
	}

	void move( int p, int q ){
		x += p;
		y += q;
	}

	int get_x(){ return x; }
	int get_y(){ return y; }

	void draw( char p ){
		map[x][y] = p;
		gotoxy( x, y ); printf( "%c", p );
	}

private:
	int x;
	int y;
};

struct walk {
	short walk_count;
	short x;
	short y;
	short back;
};

struct target {
	short x;
	short y;
};

vector<target> walk_queue;

vector<walk> BFSArray;

void AddArray( int x, int y, int wc , int back ){
	if( tmp_map[y][x] == ' ' || tmp_map[y][x] == '.' ){
		tmp_map[y][x] = '#';
		walk tmp;
		tmp.x = x;
		tmp.y = y;
		tmp.walk_count = wc;
		tmp.back = back;
		BFSArray.push_back( tmp );
	}
}

void FindPath( int sx, int sy, int x, int y ){
	memcpy( tmp_map, map, sizeof(map) );
	BFSArray.clear();
	walk tmp;
	tmp.x = sx;
	tmp.y = sy;
	tmp.walk_count = 0;
	tmp.back = -1;
	BFSArray.push_back( tmp );

	int i = 0;
	while( i < BFSArray.size() ){
		if( BFSArray[i].x == x && BFSArray[i].y == y ){
			walk_queue.clear();
			target tmp2;
			while( BFSArray[i].walk_count != 0 ){
				tmp2.x = BFSArray[i].x;
				tmp2.y = BFSArray[i].y;
				walk_queue.push_back( tmp2 );

				i = BFSArray[i].back;
			}

			break;
		}

		AddArray( BFSArray[i].x+1, BFSArray[i].y, BFSArray[i].walk_count+1, i );
		AddArray( BFSArray[i].x-1, BFSArray[i].y, BFSArray[i].walk_count+1, i );
		AddArray( BFSArray[i].x, BFSArray[i].y+1, BFSArray[i].walk_count+1, i );
		AddArray( BFSArray[i].x, BFSArray[i].y-1, BFSArray[i].walk_count+1, i );

		/*
			AddArray( BFSArray[i].x+1, BFSArray[i].y+1, BFSArray[i].walk_count+1, i );
			AddArray( BFSArray[i].x-1, BFSArray[i].y+1, BFSArray[i].walk_count+1, i );
			AddArray( BFSArray[i].x+1, BFSArray[i].y+1, BFSArray[i].walk_count+1, i );
			AddArray( BFSArray[i].x+1, BFSArray[i].y-1, BFSArray[i].walk_count+1, i );

			AddArray( BFSArray[i].x+1, BFSArray[i].y-1, BFSArray[i].walk_count+1, i );
			AddArray( BFSArray[i].x-1, BFSArray[i].y-1, BFSArray[i].walk_count+1, i );
			AddArray( BFSArray[i].x-1, BFSArray[i].y+1, BFSArray[i].walk_count+1, i );
			AddArray( BFSArray[i].x-1, BFSArray[i].y-1, BFSArray[i].walk_count+1, i );
		*/
		i++;
	}

	BFSArray.clear();
}


int main()
{
    bool running = true;
	int x = 15; // hero x
	int y = 16; // hero y
	int old_x;
	int old_y;

	int ex = 1;
	int ey = 1;


	int pts = 0;

	printf("Instruction:\n1. Arrow Keys to move your hero\n2. Eat the dots produced by the Eater to gain poins\n3. Don't get caught by the Eater\n\n");
	printf("H -> Hard\nN -> Normal\nE -> Easy\n\nInput : ");

	char diffi;
	int speedmod = 3;

	cin >> diffi;

	if( diffi == 'N' ){
		speedmod = 2;
	}else if( diffi == 'H' ){
		speedmod = 1;
	}

	system("cls");
    ShowMap();

	gotoxy( x, y ); cout << "H";

	int frame = 0;

	FindPath( ex,ey,x,y );

	while( running ){
		gotoxy( x, y ); cout << " ";

		old_x = x;
		old_y = y;

		if ( GetAsyncKeyState( VK_UP ) ){
			if( map[y-1][x] == '.' ){ y--; pts++; } else
			if( map[y-1][x] == ' ' ) y--;
		}
		if ( GetAsyncKeyState( VK_DOWN ) ){
			if( map[y+1][x] == '.' ){ y++; pts++; } else
			if( map[y+1][x] == ' ' ) y++;
		}
		if ( GetAsyncKeyState( VK_LEFT ) ){
			if( map[y][x-1] == '.' ){ x--; pts++; } else
			if( map[y][x-1] == ' ' ) x--;
		}
		if ( GetAsyncKeyState( VK_RIGHT ) ){
			if( map[y][x+1] == '.' ){ x++; pts++; } else
			if( map[y][x+1] == ' ' ) x++;
		}

		if( old_x != x || old_y != y ){
			FindPath( ex,ey,x,y );
		}

		gotoxy( x,y ); cout << "H";

		map[ey][ex] = '.';
		gotoxy( ex, ey ); cout << ".";

		if( frame%speedmod == 0 && walk_queue.size() != 0 ){
			ex = walk_queue.back().x;
			ey = walk_queue.back().y;
			walk_queue.pop_back();
		}

		gotoxy( ex, ey ); cout << "E";

		if( ex == x && ey == y ){
			break;
		}


		gotoxy( 32, 18 );
		gotoxy( 32, 1 ); cout << pts;
		Sleep( 100 );
		frame++;
	}

	system("cls");
	printf("You Lose and your score is : %i", pts );
	cin.get();
	cin.get();
	cin.get();
	cin.get();
	cin.get();
	cin.get();
	cin.get();
	cin.get();

	return 0;
}
Last edited on
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