I've been looking into using boost to manage files in one of my projects, but when it comes to licensing and requirements I'm not very knowledeable.
I was hoping maybe someone here could answer some of my questions :
When implementing the license in my code in my closed source project, do I need to put it in all my header/source files, only the ones that utilize boost libs, only in the main source file, or none of the above?
Do I need to include the boost source code that I use in my project?
boost license is nothing like GPL. Just use it in your closed-source project like you would use the standard library.
See http://www.boost.org/users/license.html for some FAQs