OpenGl 4.x

Aug 30, 2013 at 9:12pm
Hi all,
I just want to start graphics programming, and it turns out that OpenGL is appropriate for me. But the problem is, i am having difficulties in differenciating GLUT, GLEW, OpenGL, GLSL, blah blah blah, and is there any tutorial that will guide me in learning the real GL language?

Aceix.
Aug 30, 2013 at 9:16pm
I recommend this tutorial to everyone who asks (which has been quite a lot of people lately):

http://www.arcsynthesis.org/gltut/
Aug 30, 2013 at 9:31pm
i just get confused after reading "real GL language".

i made a research on google but what does that mean. a new language or what

is that a wrong usage
Last edited on Aug 30, 2013 at 9:37pm
Aug 30, 2013 at 9:51pm
GLUT is a deprecated OpenGL wrapper.
GLEW is an OpenGL loading library.
GLSL is the OpenGL Shader Language.
Aug 30, 2013 at 9:58pm
hoooh. thx for the answer
Aug 30, 2013 at 11:23pm
Thanks a lot.

Aceix
Aug 31, 2013 at 3:41am
This site is good too.

http://antongerdelan.net/opengl/
Aug 31, 2013 at 4:19am
closed account (S6k9GNh0)
I'd suggest a book! Although... I'm reading a couple right now and they certainly don't clear up some common newbie mistakes.

OpenGL isn't a language. GLSL is a language that is compiled via OpenGL. GLSL is a language meant to process specialized types of data specific to 3D rendering. It's also optimized for a GPU rather than a CPU.

If you start using OpenGL, use something that helps you see what's actually going on. I would highly suggest apitrace: http://apitrace.github.io/

Just remember that OpenGL is little more than a library that holds state concerning the GPU.
Last edited on Aug 31, 2013 at 4:20am
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