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#include <GL/glew.h>
#include <GL/freeglut.h>
#include <GL/gl.h>
#include <GL/glu.h>
#include <glm.hpp>
#include <IL/il.h>
#include <IL/ilu.h>
#include <iostream>
#include <cmath>
#define FPS 30
using namespace std;
using namespace glm;
void Loop(int);
void display(void)
{
}
void key(unsigned char key, int x, int y)
{
switch (key)
{
case 27 :
case 'q':
exit(0);
break;
}
}
void Init()
{
float TriangleVerticies[] =
{
1, -1, 0,
-1, -1, 0,
0, 1, 0
};
GLuint tvID;
glGenBuffers(1, &tvID);
glBindBuffer(GL_ARRAY_BUFFER, tvID);
glBufferData(GL_ARRAY_BUFFER, sizeof(TriangleVerticies), TriangleVerticies, GL_STATIC_DRAW);
}
int main( int argc, char* argv[] )
{
glutInit(&argc, argv);
glutInitContextVersion(3, 3);
glutInitWindowSize(640,480);
glutInitWindowPosition(0,0);
glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE | GLUT_DEPTH);
GLenum GlewINIT = glewInit();
if ( GlewINIT != GLEW_OK )
{
cout<<"Glew failed to Initialize. Error: "<<glewGetErrorString(GlewINIT)<<endl;
exit(0xbad);
}
Init();
glutCreateWindow("Name");
glutDisplayFunc(display);
glutKeyboardFunc(key);
Loop(0);
glutMainLoop();
return 0;
}
void Loop(int Val)
{
display();
glutTimerFunc( 1000/FPS, Loop, 0 );
}
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