SDL trouble with side collision detection
Jun 9, 2013 at 8:55pm UTC
Hi, i'm working on a sidescroller game and for now Igot trouble with the collision form both right and left side. Top and bottom collision seems to work properly.
I got this function to determine if a collision occur in a Base class:
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bool Base::collision(SDL_Rect *rect1 , SDL_Rect *rect2)
{
if (rect1->y +rect1->h <= rect2->y)
{
return false ;
}
if (rect1->y >= rect2->y + rect2->h)
{
return false ;
}
if (rect1->x +rect1->w <= rect2->x)
{
return false ;
}
if (rect1->x >= rect2->x +rect2->w)
{
return false ;
}
return true ;
}
And now on my move function I check if there is a collision with a tile of the map that is not 0(nothing) and i need to know wich kind of collision it is.
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bool falling= true ;
int start = (Base::coord.x - (Base::coord.x%Base::tileSize))/Base::tileSize;
int end = (Base::coord.x + Base::coord.w +(Base::tileSize -(Base::coord.x + Base::coord.w)%Base::tileSize))/Base::tileSize;
if (start<0)
{
start = 0;
}
if (end>map[0].size())
{
end = map[0].size();
}
for (int i=0;i<map.size();i++)
{
for (int j=start;j<end;j++)
{
if (map[i][j] != 0)
{
SDL_Rect destination ={j*Base::tileSize - Base::coord.x, i*Base::tileSize, Base::tileSize, Base::tileSize};
if (collision(&box, &destination))
{
falling = false ;
//top collision
if ( box.y + box.h >= destination.y )
{
ground = true ;
yVel = 0;
}
//bottom collision
else if (box.y <= destination.y + destination.h)
{
yVel = 5;
}
// left collision
if ( box.x + box.w >= destination.x && box.y + box.h <= destination.y)
{
xVel = -1;
}
//right collision
else if (box.x <= destination.x + destination.w && box.y + box.h <= destination.y)
{
xVel = 1;
}
}
}
}
}
if (falling && !jump)
{
yVel = 4;
}
if ( jump && yVel < 5)
{
yVel += 1;
}
else
{
jump = false ;
}
box.x += xVel;
box.y += yVel;
}
Like I said right and left collision seem to be the problem. Some help would be greatly appreciated :)
Last edited on Jun 10, 2013 at 11:27pm UTC
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