Hi! I've been learning about Procedurally Generated Content lately (in particular, Perlin noise). Perlin noise works great for making things like landscapes, height maps, and stuff like that. But now I am trying to generate structures more like mountain ranges (in 2D, as 3D would be way over my head right now) or underground veins of ores.
I can't manage to manipulate Perlin Noise to do this. Making a cut off point (i.e. using only the tops of the 'mountains' of a heightmap) wouldn't work, because I would get lumps of mountains/veins. Any suggestions?
I'm not sure if this is a good place to ask Numeri. I've done game-development myself and have messed around with 2D Perlin Noise however I have just begun to explore 3D and am not able to answer your question. I would suggest trying: