Illegal instruction error!? Can nobody fix this??

Hi, I'm making a connect 4 game, and it compiles correctly; but when I execute my connect4.exe I get an error saying "Illegal instruction: 4" I'm using a MAC and I think my compiling command may be wrong. This is the compiling command I'm using right now

gcc connect4.c -o connect4.exe $(sdl-config --cflags --libs -lSDL) -fnested-functions


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#include <stdio.h>
#include "SDL/SDL.h" 

SDL_Surface *screen = NULL;

void init() {
        SDL_Init(SDL_INIT_EVERYTHING);
    
    atexit(SDL_Quit);
   
    
    SDL_WM_SetCaption("Connect 4!", NULL);

    screen = SDL_SetVideoMode(98*7, 98*7, 32, SDL_SWSURFACE);
}

typedef enum { O, X, _ } Cell;


int lookup (char c) {
    if (c == 'O') return 0;
    else if (c == 'X') return 1;
    else return 2;
}

void show (Cell board[6][7]) {
    int i, j;
    SDL_Surface *cell[] = {
        SDL_LoadBMP("redsquare.bmp"),
        SDL_LoadBMP("yellowsquare.bmp"),
        SDL_LoadBMP("emptysquare.bmp") };
    SDL_Rect location;
    
    for (i = 0; i < 7; i++) {
        for (j = 0; j < 6; j++) {
            location.x = i * 98;
            location.y = j * 98;
            SDL_BlitSurface (cell[board[i][j]], NULL,
                             screen, &location);
        }
    }
    
    SDL_Flip(screen); 
    
    SDL_FreeSurface(cell[0]);
    SDL_FreeSurface(cell[1]);
    SDL_FreeSurface(cell[2]);
    SDL_FreeSurface(cell[3]);
    SDL_FreeSurface(cell[4]);
    SDL_FreeSurface(cell[5]);
        

}


int valid (int number) {
    return number >= 0 && number < 6;
}


void play_turn (Cell board[6][7], Cell player) {
    int row, col;
    SDL_Event event;
    SDL_Rect location;
    while (SDL_WaitEvent(&event)) {
        switch (event.type) {
            case SDL_MOUSEBUTTONDOWN:
                row = event.button.x / 160;
                col = event.button.y / 160;
                if (valid(row) && valid(col)
                    && board [row] [col] == _) {
                board[row][col] = player;
                return;
                }
                else {
                    break;
                case SDL_QUIT:
                    exit(0);
                    return;
                    
                }
        }
        
        board[row][col] = player;
    }
}

    Cell switch_player (Cell oldPlayer) {
        if (oldPlayer == O) {
        return X;
    } else {
        return O;
    }
}
        
                int main (int argc, char ** argv) {
            Cell board[6][7] = { { _, _, _, _, _, _, _}, { _, _, _, _, _, _, _}, { _, _, _, _, _, _, _}, { _, _, _, _, _, _, _},{ _, _, _, _, _, _, _}, { _, _, _, _, _, _, _} };
                Cell player = O;
            
            init();
                    
            int game_over (Cell board[6][7]) {
                                       return 0; 
            }
            
            
            while (!game_over (board)) {
                show (board);
                play_turn (board, player);
                player = switch_player (player);
            }
                }
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