Concentration (Memory Game) C++ Problem

I'm trying to make the Memory game Concentration (pick two cards from a board, if they are a match good, if not, turn them back over). I'm getting an error (bottom of post) and I'm not sure why or how to fix it.
Card.h
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#pragma once
#include "stdafx.h"

using namespace System;

class Card
{
public:
	Card();											//default constructor
	Card(Card &inCard);								//copy constructor
	Card operator=(Card &inCard);						//overload assigment operator
	Card operator==(Card &inCard);						//overload == operator
	Card makeCard(int inputNum, char inputColor);	//makes a card with the specified color and number
	void turnover();								//turns a card over, either face down to up or face up to down
	bool isFaceUp();								//returns true if card is face up, false if card is face down
	int myNumber();									//returns the number on the card
	char myColor();									//returns the color of the number on the card
	void display();									//displays the number on the card's face and it's color

	void setFace(char inputFace);
	void setNum(int inputNum);
	void setColor(char color);

private:
	char face;	//card is face up (U) or face down (D)
	int num;	//number on the card, 1-9
	char color;	//color of the number on the card either Red (R) or Blue (B) or Default (D)

};

Board.h
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#pragma once
#include "stdafx.h"
#include "Card.h"

using namespace System;

class Board
{
public:
	Board();					//default constructor, 6x6 grid of cards with 0
	Board(Board &inBoard);		//copy constructor
	~Board();					//destructor
	void Deal();				//places cards randomly on the grid in all spaces
	int getFaceDown();			//gets the number of cards that are face down
	void turnOver(int x,int y);	//turns over a card at a position x y
	void printBoard();			//prints the board showing what cards are faceup and facedown
	void printAll();			//prints all cards as with values showing for debugging
	Board operator=(Board &inBoard);	//overload assignment operator
private:
	int faceDownNum;			//number of face down cards
	Card board[6][6];			//array of cards that make up the board
};

Piece of the main program
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while(true)
			{
				int x,y,x1,y1;
				Board gameBoard;
				gameBoard.Deal();
				gameBoard.printBoard();
				cout<<"Pick location 1 in the form x y"<<endl;
				cin>>y>>x;
				cout<<"Pick location 2 in the form x y"<<endl;
				cin>>y1>>x1;
				cout<<"Location 1 is a"<<gameBoard[x][y].display();
				cout<<"Location 2 is a"<<gameBoard[x1][y1].display();
				if((gameBoard[x][y].myNumber()==gameBoard[x][y].myNumber()) &&(gameBoard[x][y].myColor()==gameBoard[x][y].myColor()))
				{
					cout<<"Those two cards are a match."<<endl;
					gameBoard[x][y].turnover();
					gameBoard[x1][y1].turnover();
					gameBoard.printBoard();
				}
				else
				{
					cout<<"Those two are not a match"<<endl;
				}
				if(getFaceDown==0)
				{
					goto gameFinish;
				}

			}

The error I can't figure out is in the main, everytime I use gameBoard[][] I get these errors (line 39 is the first time I use gameBoard[][].display() )
1>Concentration.cpp(39): error C2676: binary '[' : 'Board' does not define this operator or a conversion to a type acceptable to the predefined operator
1>Concentration.cpp(39): error C2228: left of '.display' must have class/struct/union


If anyone can help fix this or explain where the error is coming from I would appreciate it, thanks.
closed account (D80DSL3A)
It should be gameBoard.board[x][y].display(); instead. That's still going to cause errors though since the board member of class Board is private, so it's not directly accessible in the main().

Also, you probably meant to use x1 and y1 in a couple of places on line 13 in that last chunk of code.
Last edited on
I did mean to use x1 and y1 there, thanks. Is there a way so that I can access them? Like make it protected or something?
closed account (D80DSL3A)
Protected isn't good enough for access in main(). You could make it public or provide a
Card getCard(int x, int y)const{ return board[x][y];} function in the public section of the Board class.

EDIT: In this case the call would be:
gameBoard.getCard(x,y).display();

EDIT2: Making getCard() const-correct
Last edited on
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