1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372
|
// PHYS 30762 Programming in C++
// Assignment 6
// A matrix class - skeleton code
// You are advised to write your own code from scratch but
// you may use this code if you do not know how to get started.
// Note: for longer functions, you are advised to prototype them
// within class and put the function code itself immediately below class.
#include<iostream>
using namespace std;
class Matrix
{
// Friends
friend ostream & operator<<(ostream &os, const Matrix &mat);
private:
double *MatrixData;
int Rows,Columns;
public:
// Default constructor
Matrix(){MatrixData=0; Rows=Columns=0;}
// Parameterized constructor
Matrix(int MatrixRow, int MatrixColumn)
{
Rows=MatrixRow;
Columns=MatrixColumn;
int Size=MatrixRow*MatrixColumn;
MatrixData=new double[Size];
for(int i=0; i<Size; i++)
{
MatrixData[i]=0;
}
}
// Copy constructor
Matrix::Matrix(const Matrix &MatrixGroup)
{
MatrixData=0;
Rows=MatrixGroup.GetRows();
Columns=MatrixGroup.GetColumns();
int Size=MatrixGroup.GetRows()*MatrixGroup.GetColumns();
if(Size>0)
{
MatrixData=new double[Size];
for(int i=0; i<Size; i++)
{
MatrixData[i]=MatrixGroup.MatrixData[i];
}
}
}
Matrix & Matrix::operator=(const Matrix &MatrixGroup)
{
if(&MatrixGroup==this) return *this;
delete[] MatrixData;
MatrixData=0;
int Size=0;
Size=MatrixGroup.GetRows()*MatrixGroup.GetColumns();
if(Size>0)
{
MatrixData=new double[Size];
for(int i=0; i<Size; i++)
{MatrixData[i]=MatrixGroup.MatrixData[i];}
}
else{cout<<"Error: Out of Range"<<endl; exit(1);}
return *this;
}
// Destructor
~Matrix(){delete[] MatrixData;}
// Access functions
int GetRows() const {return Rows;} // Return number of rows
int GetColumns() const {return Columns;} // Return number of columns
int SetRowsColumns(int a, int b) const {a=Rows; b=Columns; return 0;}
int Index(int m, int n) const // Return position in array of element (m,n)
{
if(m>0 && m<=Rows && n>0 && n<=Columns)
{
return (n-1)+(m-1)*Columns;
}
else {cout<<"Error: out of range"<<endl; exit(1);}
}
double & operator()(int m, int n) {return MatrixData[Index(m,n)];}
// Other access functions go here
double SetMatrixData(int a, int b, double c)
{
MatrixData[Index(a,b)]=c;
return 0;
}
double GetMatrixGroup(int a)
{return MatrixData[a];}
double GetMatrixData(int a, int b) const
{return MatrixData[Index(a,b)];}
// Other functions
// Assignment operator
// Addition, subtraction and multiplication
//Addition
Matrix operator+(const Matrix &x)
{
if(Rows == x.GetRows() && Columns == x.GetColumns())
{
int Size =x.GetRows()*x.GetColumns();
Matrix Temp(x.GetRows(),x.GetColumns());
for(int i=0; i<Size; i++)
{
Temp.MatrixData[i]=MatrixData[i]+x.MatrixData[i];
}
return Temp;
}
else
{
cout<<"matrices not the same size"<<endl;
exit (1);
}
}
//Subtraction
Matrix operator-(const Matrix &x)
{
if(Rows == x.GetRows() && Columns == x.GetColumns())
{
int Size =x.GetRows()*x.GetColumns();
Matrix Temp(x.GetRows(), x.GetColumns());
for(int i=0; i<Size; i++)
{
Temp.MatrixData[i]=MatrixData[i]-x.MatrixData[i];
}
return Temp;
}
else
{
cout<<"matrices not the same size"<<endl;
exit (1);
}
}
//========================================================================
// multiplcation
Matrix operator*(const Matrix &x)
{
if(Rows == x.GetColumns() && Columns==x.GetRows())
{
Matrix Temp1(Rows,x.GetColumns());
for(int i=1;i<=Rows;i++)
{ for(int j=1; j<=x.GetColumns();j++)
{ for( int k=1; k<=x.Rows;k++)
{
Temp1.SetMatrixData(i,j,(MatrixData[Index(j,k)]+x.GetMatrixData(k,j)));
}
}
}
return Temp1;
}
else{cout<<"incorrect matrices dimensions"<<endl;
exit (1);}
return x;
}
//========================================================================
// Transpose
Matrix Transpose() const
{
//int Size=Columns*Rows;
Matrix Temp(Columns,Rows);
for (int i=1; i<=Temp.GetRows();i++)
{
for(int j=1; j<=Temp.GetColumns();j++)
{
Temp.SetMatrixData(i,j,MatrixData[Index(j,i)]);
}
}
return Temp;
}
// Determinant (2x2 or 3x3)
double Determinant()
{
if(Rows == Columns && Rows <=3 && Rows >=2)
{
if(Rows == 2)
{
double a=MatrixData[0]*MatrixData[3]-MatrixData[2]*MatrixData[1];
return a;
}
else
{
double b=MatrixData[0]*MatrixData[4]*MatrixData[8]+MatrixData[1]*MatrixData[5]*MatrixData[6]+MatrixData[2]*MatrixData[3]*MatrixData[7]-MatrixData[2]*MatrixData[4]*MatrixData[6]-MatrixData[1]*MatrixData[3]*MatrixData[8]-MatrixData[0]*MatrixData[5]*MatrixData[7];
return b;
}
}
else {cout<<"matrices not the same size"<<endl; exit (1);
}
}
};
// Member functions defined outside class
// Overload insertion to output stream for matrices
ostream & operator<<(ostream &os, const Matrix &Mat)
{
// Code goes here
//prints out matrix
for(int i=1;i<=Mat.GetRows();i++)
{
cout<<"\n";
for(int j=1;j<=Mat.GetColumns();j++)
{
os<<Mat.GetMatrixData(i,j)<<"\t";
}
}
return os;
}
// Main program
int main()
{
//
// First part of assignment: constructing and deep copying matrices
//
// Demonstrate default constructor
Matrix a1();
//cout<<"Matrix 1"<<a1<<"\n"<<endl;
// Parameterized constructor
const int m(2),n(2);
Matrix a2(m,n);
// Set values for a2
a2.SetMatrixData(1,1,1);
a2.SetMatrixData(1,2,1);
a2.SetMatrixData(2,1,1);
a2.SetMatrixData(2,2,1);
cout<<"Define Matrix 2:"<<a2<<"\n"<<endl;
// Deep copy by assignment: define new matrix a3 then copy from a2 to a3
Matrix a3(m,n);
cout<<"Define Matrix 3:"<<a3<<"\n"<<endl;
cout<<">>> Deep copy by assignment from Matrix 2 to Matrix 3."<<endl;
a3=a2;
cout<<"Matrix 3 becomes:"<<a3<<"\n"<<endl;
// Modify contents of original matrix
//show assigned matrix isunchanged here
a2.SetMatrixData(1,1,3);
a2.SetMatrixData(1,2,4);
a2.SetMatrixData(2,1,1);
a2.SetMatrixData(2,2,5);
cout<<">>> Modify contents of Matrix 2."<<endl;
cout<<"Matrix 2 becomes:"<<a2<<"\n"<<endl;
cout<<"Matrix 3 remains unchanged:"<<a3<<"\n"<<endl;
// Deep copy using copy constructor
Matrix a4(a2);
cout<<">>> Deep copy using constructor from Matrix 2 to Matrix 4."<<endl;
cout<<"Matrix 4 becomes:"<<a4<<"\n"<<endl;
// Modify contents of original matrix and show copied matrix is unchanged here
a2.SetMatrixData(1,1,9);
a2.SetMatrixData(1,2,8);
a2.SetMatrixData(2,1,9);
a2.SetMatrixData(2,2,8);
cout<<">>> Modify contents of Matrix 2."<<endl;
cout<<"Matrix 2 becomes:"<<a2<<"\n"<<endl;
cout<<"Matrix 4 remians unchanged:"<<a4<<"\n"<<endl;
a2=a2;
cout<<">>> Self assign Matrix 2."<<endl;
cout<<"Matrix 2 becomes:"<<a2<<"\n"<<endl;
//
// Second part of assignment: matrix operations
//
// Addition of 2 matrices
Matrix b1(m,n);
b1=a2+a4;
cout<<">>> Add Matrix 2 and Matrix 4."<<endl;
cout<<b1<<"\n"<<endl;
// Subtraction of 2 matrices
Matrix b2(m,n);
b2=a4-a2;
cout<<">>> Subtract Matrix 2 from Matrix 4."<<endl;
cout<<b2<<"\n"<<endl;
// Multiplication of 2 matrices
Matrix a5(3,3);
a5.SetMatrixData(1,1,1);
a5.SetMatrixData(1,2,2);
a5.SetMatrixData(1,3,3);
a5.SetMatrixData(2,1,4);
a5.SetMatrixData(2,2,5);
a5.SetMatrixData(2,3,6);
a5.SetMatrixData(3,1,2);
a5.SetMatrixData(3,2,6);
a5.SetMatrixData(3,3,3);
cout<<"Define Matrix 5."<<endl;
cout<<a5<<endl;
Matrix a6(3,3);
a6.SetMatrixData(1,1,1);
a6.SetMatrixData(1,2,2);
a6.SetMatrixData(1,3,3);
a6.SetMatrixData(2,1,4);
a6.SetMatrixData(2,2,5);
a6.SetMatrixData(2,3,6);
a6.SetMatrixData(3,1,1);
a6.SetMatrixData(3,2,2);
a6.SetMatrixData(3,3,3);
cout<<"Define Matrix 6:"<<endl;
cout<<a6<<endl;
cout<<">>> Multiply Matrix 5 and Matrix 6."<<endl;
cout<<a5*a6<<endl;
// Transpose
cout<<">>> Transpose Matrix 6.\n"<<endl;
cout<<a6.Transpose()<<"\n"<<endl;
// Determinant
cout<<"Find determinant of Matrix 4:"<<endl;
cout<<a4.Determinant()<<"\n"<<endl;
return 0;
}
|